And this means in your case, rename the script to attach_object.nlvm.
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Nope, that is because the file name does not match this part in the script: https://i.imgur.com/YT1J1BJ.png
Either change this piece of the script (at the top of the page) or change the file name
I feel like this is appropriate in this situation:

(i got permission from ride plz don't ban me)
Is it me or are there too many Twisted's in ride names?
SeaWorld Parks just filed for these trademarks:
Twisted Tiger
Tigris
Uproar
I would say Twisted Tiger sounds a lot like RMC but Gwazi is in really bad shape right now. SRII maybe? Seaworld seems to like those rides
A Mack ampersand? I like it.
I love that coaster soo much. Unrelated to the ride itself it's too close to Grizzly.
If the lateral G's are still fine in the back row on that 270 degree twist, then I would consider that to be some serious G-force controlling wizardry. I think it's always fun to imagine a fictional ride to be plopped down in an existing park.
I had a construction thread on NLE so might as well move it here now that I've got something to post.
anyways
I've been working on a concept for a Mack Hypercoaster that totally isn't copying DC Rivals in any way.


and yes, that is an ampersand and a 270 degree rolling drop.

oh, also a wave turn

at the moment there is no name, or a set color scheme (although i do like this one)
also I achieved the thick spine by using blender with the help of asianguruu
there is still a lot of work to do on this refining things and adding some basic scenery, but this won't be a massive project. I'm more concerned with actually releasing this than making it perfect.
oh yea this is supposed to be for Kings Dominion even though it would never happen (but wouldn't it be awesome though?)
I got rid of the old tickler ride because the car was not spinning much at all. I am replacing it with The Virginia Reel! It has 100% support made wooden track. Yes the car does spin much better. 
I seem to get this error every time i give a scenery file a script. I think No Limits 2 may be bugged ![]https://i.imgur.com/glphpE1.png
Even coasters come in trends. China has been on a wooden coaster kick for a while and now they're moving into wing coasters.
That's correct. It's a normal NL2 package.
We also have a strong eye on the performance, that means you might also get a decent experience on slower hardware, of course we want to keep a certain optical quality, therefore ancient hardware might get trouble to render the rather modern standard based graphics and calculating the physics fast enough for a fluid experience.
While it's not our main focus at the moment, it's possible that we will make park versions of the rides available for usage in own parks in the future. I think these special funfair versions with some dependencies on other park content will not fit in actual theme park environments. We also use special techniques and tricks on this map to be able to gain the performance optical quality ratio we want to achieve which would probably drastically decrease if the rides would be used without taking these measures in other park scenarios.
I bet if some of the same GP commenters who comment "fake" on Tim's polercoaster and my coaster on BossAct's Titanic saw those screens, they would likely assume it's Planet Coaster. It took me a little bit to notice that Green Lantern and Bizarro are clones of each other.
Can I use the people for my scenic railway coaster's custom 3ds train?
This recreation was made in a very short time (just 4 days). I didn't try to made the perfect recreation, so there are parts that are wrong and even the GForces are too high. My goal was to make a nice environment and try out some tricks.
Hope you like it!






Video:
Download:
I get the vibe that it is a NL2 park that will happen to feature a fairground setting and a slew of controllable flat rides. bestdani?
So is this a sequel to NoLimits Fairground, which was a separate program that only used the NoLimits name, or is it a bunch of flat rides we'll be able to put in our NoLimits 2 parks?
What an awesome project, can't wait to check it out!
If there are any rides in there that no one has yet made for No Limits (coaster) 2, it would be cool to be able to export the models of those for use there.