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2018
Theme Park Discussion

I'll be testing the ride on May 2nd and I have no doubt on Yukon Quad's second part. But when I was talking about a great thrill coaster, I was thinking about a ride filled with airtimes and hangtimes.

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2018
Theme Park Discussion

If Yukon is anything like Juvelen (which it should be), it's not called family thrill coaster for nothing. The second launch is very powerful and I was so unprepared for it! Sure the layout doesn't go high or invert but it doesn't need to. The speed and curves are fun enough :)

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2018
Theme Park Discussion

Yukon Quad looks a solid ride, definitely a good addition for the park. I’d like to see more of these Intamin Motocoasters come to parks - they seem thrilling and have some good airtime whilst still appealing to families.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster
  1. Is the lifthill speed in NL2 the same as in FVD?
  2. Set the friction in NL2 to custom. Even if you don't have pro it will be at 0.03 which is the same as in FVD
  3. Use a high vertex density when exporting to NL2. Standard is 2m distance between vertices. I recommend something between 0.4 and 1m (I use 0.6).
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Official FVD (Force Vector Design) Thread
NoLimits Coaster

I am trying to build a coaster using FVD++ after a few years of not touching it at all. Now, I am running into a big difference in lateral forces between the FVD values and the NL2 values when actually running the coaster. I know that FVD++ calculates values based on the middle of the train, but that can't explain a difference of >1G right after the first drop, on a train that is only 4 cars long. The forces at all places in the train in more than 1G lat off. Also, the speed at the location of the difference is approximately the same (< 0.5 kmh difference). Any ideas on how to solve this?

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