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General Amusement Industry Thread
General

Exactly as BigBad said. They look just like when you design something in FVD/Newton, set a positive force for 15 seconds, and edit banking in the hopes that it resembles something decent. It completely lacks finesse and ends up like random curves rather than well defined and thought-out shapes, flow, pacing, etc.

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General Amusement Industry Thread
General

COASTERGUY246 posted on April 10th, 2018

Vekoma unveiled another one of their layouts today for two Fantawild Parks. I really cant wait to see if more rides like this make their way over to the USA or Europe

I like the look of those trains. Just needs a tail fin/fins on the rear car. A little moulded afterburner shroud wouldn't go astray either, unless it already has one.
Just recently i had the idea of trying to re-create the launched wing coaster with the aircraft carrier station/theming from Planet Coaster.
And now i see this, lol.

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General Amusement Industry Thread
General

Haha, certainly not. I liked Bermuda Blitz/Lech Coaster since the first announcement.

Althought yeah, some members of NLE/NLC have criticised these coasters with such statement. Personally, I don't really understand why you could say that on a model such as Lech Coaster.
Now for the Top Gun one, I must admit I'm not that much of a fan. There are indeed a lot of turns that held a constant positive force in the middle section, and I'm not a fan of that (disliked Freischütz because of that).

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Womp's thread of stuff
NoLimits Coaster

Quick question for everyone.
As mentioned above, i'm cleaning up my early models. And i've recently been working on my BTTF Delorean shell. When i imported the original .3ds model back into Blender, it had hundreds of triangulated faces which have now been cleaned up. And a few other small, largely un-noticable tweaks have been made. I'm also thinking of adding the Mr. Fusion that i left off the first time round.. But the reason i'm here, textures! I need some opinions.
Which licence plate should i put on the rear of the car?


Outatime or future barcode?

Also, i'm considering adding a stainless steel texture to the body of the car. Should i do that or not?
Still not sure of the easiest way to do that, but i'll sort it out. I always do. usually..

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General Amusement Industry Thread
General

Wasn't an early complaint about Lech Coaster that it didn't appear to have much force variation?

(I even think I remember King saying that it looked like Vekoma FVDed it and left the positive Gs at 3.5 the whole time, later taking it back after he rode.)

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The Lost History of Saltair:

The Lost History of Saltair: Progress April 9, 2018

I haven't posted lately about my project. I want to let everyone know, who is interested, that I am still very much working on it. Hoping for a late 2018 release. I thought I had gathered all the research I could find and as has been the norm in this project when ever I hit a plateau of thinking I have found out all I could I discover a new treasure trove of information I must dig into. I want this to be the most researched and the best coverage the Saltair Resort ever received. I am actively researching and writing the book at the same time. My research is several years a head of where I am writing in the book. Once the book is completed I will use it as a guide for filming the rest of the documentary. The book and the documentary will be a companionship meant to be used together however one could just watch the film without reading the book and vice versa. I will recommend watching the documentary and also reading the book as both will in the end give you a new look at Saltair and what it really was and not what most believe it was. I can tell you most of what you hear about Saltair is hogwash. This will be the best coverage Saltair has ever received.

Just an quick update for those who might be interested.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

The hammerhead turn is tough to do, and I can't think of any that I've seen done well in FVD++.

My first suggestion is to lower the forces at the top and in the roll transitions. My second suggestion is to make an out-and-back hyper with an easier turnaround. FVD++ is tough to learn, and I think you'll learn a lot by making something easier and getting a feel for how to deal with roll speed rather than roll.

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