Well, I'm super late to this but I think I remember you from CoasterSims! Were you on that site, or am I imagining things? And it's never too late to get back into NL! I was the same way, I bought NL 2 when it first came out and it was dormant on my PC up until a couple months ago and I now I use it almost every day.
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I really dig that layout @Kryptos. Super unique haha.
Thundercoaster’s retracking is looking good 😁




https://www.facebook.com/woodcoasterdevelopments/posts/575720456122350
i really like the launched one , but the final part after the 0g is to long, i would try to go without the change in direction. also for your dive concept i wouldnt go for the complete stop. i would do it like the big dive coasters on the second dive. just brake down to a very low speed and let it go. the complete stops feels wrong to me
Mr_Sophistication posted on March 30th, 2018
Wow, I really like the scenery and that pair of banked hills toward the end.
Thanks, I'm not sure I've seen mack use banked air time hills like that before but I wanted to try mix it up a little bit instead of just having two normal airtime hills.
Element 115 posted on April 1st, 2018
Unrealistic, you are implying that thorpe park will get a decent rollercoaster :) (jk looks very nice)
One can only hope right :P (thanks!)
This is Sidewinder, a 4D coaster put together in a couple of days. I wanted to try make a more modern layout for one.



And here is the video
^Twister Coaster at Aktur Park in Turkey

^Thanks! :)
Not to bump, but here's the most recent track update. No new changes (beyond what layout tweaks I've shown in other threads), just finalized some rolls, fixed some import errors and adjusted colors:
So, something like this? Sorry, no staino textured body yet. This was just a quick test i did to see how it looked.

Also, who likes my new tail lights? I deleted the modelled ones i'd originally made, too many faces/polys. And i re-shaped the tail light 'panels' on the model to better fit the texture i'd found. I'm not having much luck finding a decent picture on google of the headlights to use for the headlight textures. But failing that, there IS a real Delorean in our garage that i can always use to take reference/texture pictures. May even take a picture of one of the body panels for the stainless steel texture.. We'll see.
The part after the first drop with the overbank looks intense!
I've just returned back to the US from a study abroad, so I'm a little bit behind. Nevertheless, why not show off what I have


The track is red right now so that I can see it better from Top view. After I finish with the layout, it will be a nice sandy color. I focused more on speed and curves, with some big airtime moments scattered throughout for variation. The plan is to have it done on Friday, since I cannot work on it over the weekend

I've been playing around with a few reshades and whatnot.
working on a launched 4d coaster flightdeck

^^^ I don't think I've ever seen a coaster named after a cheese.
Somebody upload a coaster that doesn't start with the letter P.
I don't really know what to make of the top gun. The first half looks solid and that first element looks insane but it just feels like it dies on the second half unlike all of Vekoma's other recent designs. The 2 car trains will probably make the ride a little more intense as the acceleration will be much less delayed than, say, a 5 car train, but the thing just seems so halfassed, probably with an extra 1000ft of track more than it needed to meet a length requirement.
I also vote for the OUTATIME plate.

Uh Oh
Anybody got mr b on speed dial?
The vest restraints on Vekoma's trains for old corkscrew coasters don't bother me much at all (though I understand that's an unpopular sentiment), so I can only imagine how free the vest restrains on Lech must feel. :O