Breathtaker Alpine Coaster at Snowmass.
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^Nope.
Good scenery!
Semi-Crosspost:
Is it possible to script for the following?:
-I want my coaster to slow at the top of the lift from 6 to 3-4mph (It's a tilt coaster and I want it to hit the tilt track slower.)
[Addition: Or set the chain to idle with a train on it; how would I do that?]
-I want this same coaster to activate a particular trim brake only in these two cases-
A train is occupying the next block
The coaster is in e-stop
(The trim is immediately before the MCBR and in real life would activate only if the MCBR needed to stop the train, so the rather short MCBR could bring the train to a more comfortable, safe stop with a margin for error. In all other cases, the train is allowed through the MCBR "full-open." At the moment, the trim is basically cosmetic and the MCBR has to slam the train to a stop in an emergency, which in real life would probably be frowned upon for safety reasons, so I added an extra brake caliper on the slope up to the MCBR.)
Because the trim brake caliper's minimum speed is very high, it will not activate during normal operation, but in e-stop it still doesn't go off.
I do know some basic programming in a few languages, although I haven't used C (which AFAIK is the language NL2 Script is most similar to out of the ones I know) in almost a year.
iSatnav posted on March 15th, 2018
Yeah its an interactive map somewhere online, presumably the local planning portal. It was great fun to mess about with for a while, the detail on it when zoomed in was quite impressive.
Although a month late, to add to this, if you download the plans from that interactive map and import them into a 3d modelling program, you get a 3d wireframe of the entire PortAventura resort (circa 2014 from what I can tell)

Furius Baco's lake swoop visible on the right, Shambhala and Dragon Khan at the top middle and the Far West plaza area (carousel/game area) bottom left.
Smoky Mountain Alpine Coaster?
^ Nope
Some Intamin drawings (Cheetah Hunt to be exact):

Nah, it wasn't Ganja but I do love that ride too! I actually looked through the Technical Details pack last night but it wasn't there. The ride I'm thinking of was definitely a Premier LIM shuttle track type. I think Ganja was a floorless coaster. I think it maaay have been a submission to a contest on CoasterSims but I don't know which one. If you do have the ride I'm describing though, please send it on over!
Reminds me very much of the proposed trains that will be on the GOTG rollercoaster coming to Epcot. Great work!
it was called ganja and it was made by hansixx, I think the track was included in one of AJ's "this is nolimits" series (here) that have all of the tracks used in a zip file that is available to download in the description. If you can't find it in any of those though, i have the track myself and can send it to you if need be.




Here few Pic´s
Mr_Sophistication posted on April 23rd, 2018
Only thing I'd worry about is how many negative Gs it pulls in that double-down after the zero-g roll. It could just be the perspective but the radius looks really tight.
yes, it's a little close but not too extreme :D
Only thing I'd worry about is how many negative Gs it pulls in that double-down after the zero-g roll. It could just be the perspective but the radius looks really tight.
Here I present my biggest already somewhat advanced project. Here you can give tips for improvements :)

Thanks. I may need to increase the height of the inclined launch in that case, in order to give it enough speed to get through some taller elements. I think scenery will also definitely spice it up a little, I have some close calls planned for the second half over the water.
The blitz could benefit from some taller areas. If you're using maverick for inspiration, think of the dives it has and the pointy air hill.
Outstanding work! I love the peek at Alpengeist and Loch Ness Monster in the background too.
Gatlinburg Mountain Coaster @ Gatlinburg Mountain Coaster
Thanks! It was tough to know where to go next with the layout of the Blitz coaster, I'm considering re-doing the second half. It's weird because the ones I used for inspiration (Maverick, Taron, Cheetah Hunt) are also kind of repetitive but manage to make those repetitive elements "feel" fresh, which I attempted but clearly need to work on! I appreciate the feedback.