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The Official Scripting Ask Thread
Scripting

Semi-Crosspost:

Is it possible to script for the following?:

-I want my coaster to slow at the top of the lift from 6 to 3-4mph (It's a tilt coaster and I want it to hit the tilt track slower.)
[Addition: Or set the chain to idle with a train on it; how would I do that?]

-I want this same coaster to activate a particular trim brake only in these two cases-

A train is occupying the next block
The coaster is in e-stop
(The trim is immediately before the MCBR and in real life would activate only if the MCBR needed to stop the train, so the rather short MCBR could bring the train to a more comfortable, safe stop with a margin for error. In all other cases, the train is allowed through the MCBR "full-open." At the moment, the trim is basically cosmetic and the MCBR has to slam the train to a stop in an emergency, which in real life would probably be frowned upon for safety reasons, so I added an extra brake caliper on the slope up to the MCBR.)
Because the trim brake caliper's minimum speed is very high, it will not activate during normal operation, but in e-stop it still doesn't go off.

I do know some basic programming in a few languages, although I haven't used C (which AFAIK is the language NL2 Script is most similar to out of the ones I know) in almost a year.

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Collection of concept art, layouts and other real world material
Theme Park Discussion

iSatnav posted on March 15th, 2018

Yeah its an interactive map somewhere online, presumably the local planning portal. It was great fun to mess about with for a while, the detail on it when zoomed in was quite impressive.

Although a month late, to add to this, if you download the plans from that interactive map and import them into a 3d modelling program, you get a 3d wireframe of the entire PortAventura resort (circa 2014 from what I can tell)


Furius Baco's lake swoop visible on the right, Shambhala and Dragon Khan at the top middle and the Far West plaza area (carousel/game area) bottom left.

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Looking for a particular No Limits 1 coaster
NoLimits Coaster

Nah, it wasn't Ganja but I do love that ride too! I actually looked through the Technical Details pack last night but it wasn't there. The ride I'm thinking of was definitely a Premier LIM shuttle track type. I think Ganja was a floorless coaster. I think it maaay have been a submission to a contest on CoasterSims but I don't know which one. If you do have the ride I'm describing though, please send it on over!

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Rolley coasters that I dun did
NoLimits Coaster

Thanks! It was tough to know where to go next with the layout of the Blitz coaster, I'm considering re-doing the second half. It's weird because the ones I used for inspiration (Maverick, Taron, Cheetah Hunt) are also kind of repetitive but manage to make those repetitive elements "feel" fresh, which I attempted but clearly need to work on! I appreciate the feedback.

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