A footer with supports! I haven't seen one of those since Verbolten.

A footer with supports! I haven't seen one of those since Verbolten.

Honesty I like it; it seems like an easy way to allow for a path in that area without doing any funky math with supports. This just makes the footer an extra statics problem rather than designing a whole new support configuration.
Man that blue really pops
^How is that even possible? Is gravity weaker in that localized spot?
This support on Valkyria. Erm... B&M?
Source
^ Blender sometimes fails to unwrap concave n-gons. Or to put it in English, triangulate the wheel arch faces (Ctrl+T) and unwrap again
Fenix @ Toverland





Trinity by Timo Kho, an Ultimate-inspired coaster
Screenshot by me
bestdani posted on May 2nd, 2018
If you are interested and willing to read my indoctrination about careful usage because of performance impact when massively used without taking care when you ask (maybe use a private message then) I can send you the link to this:
Mal kurz in deutsch. Darüber haben wir ja schonmal geschrieben. Aber zu den Zeitpunkt war es noch nicht so weit. Mittlerweile schon ehr. Ich frage morgen einfach nach und denn mal sehen was man so daraus macht :D.
Kryptos posted on May 2nd, 2018
There's this one by Füchschen that I used in a previous project and like a lot
Thank's but That's not so good i think. Its 2-D but i want it in 3D, Like bestdani :D
Tobi posted on May 2nd, 2018
I think I will post an update in my own thread tomorrow. Also I can post an update from Chiapas and some other little things.
It'd be great! :D
Hoping someone might be able to help me with something here..
Every time i try to unwrap parts of my Delorean shell to texture it, i get the issue shown in the image below, where the front wheel arch is messed up.

No idea what's causing it, and i've never had this happen when unwrapping something before. It's only when i do the sides of the model that it happens.
And i really don't feel like moving each of the vertices into place manually..
But I guess hardly so much fun when operated like typical permanent versions (no full speed, boring automatic programs) in theme parks compared to traveling funfair versions.
^^^^^its rmc white cyclone based on google earth images and will be public soon, supports are done, so just some cosmetics left
If you are interested and willing to read my indoctrination about careful usage because of performance impact when massively used without taking care when you ask (maybe use a private message then) I can send you the link to this:
Here is a little thing that i had modelled a few weeks ago. The entrance of Rookburgh. I hope the entrance will get the name ''Rookburgh'' on the round surface and something above it in the future.

I made this :)
I think I will post an update in my own thread tomorrow. Also I can post an update from Chiapas and some other little things.