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Nova Rides DCU Park Thread (also hi I'm new)
NoLimits Coaster

Nah, just put a short brake section (long enough to hold the whole train obviously) before the launch and have it launch from there. Weird that it isn't moving but it still sounds like it could be a block problem. Is the holding brake before the launch a block brake? If it is, maybe the train isn't clearing the block after it, preventing it from moving. Do all block brake sections have transport devices with enough power to move the train past the brake (or are they angled enough for the train to move via gravity)?

As for the dive drop, I've never ridden one but around 90 degrees sounds like a good place to start pitching down. Once you actually start building it you'll probably get a better idea of what looks right and what doesn't.

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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

Thanks for the responses so far!

@Ride_op
While this is basically a great idea and I'm using something similar personally already, I guess this is out of scope for simple object controlled animations and I think with this level of complexity using text in actual script code with a simplification framework or with another level of abstraction by configuration files would be much better suited for this.

I have now a first implementation of track trigger usage, there's a dedicated setup scene object for "action triggered" and "track triggered" setups. Their usage stayed the same, the track triggered object just requires that there's also a coaster that uses a track trigger with the same name:

A track trigger setup:

The track trigger setup in action:

Any further suggestions so far?

And I need some more input from you!

Since it is easily possible to implement many other conditions that trigger these animations, where virtually any parameter NL2 can provide to scripts through the scripting API could serve, I think there would arise about the same problem as with Ride_op's suggestion rather quickly if too many possibilities would be implemented with different setup SCOs.

So I think it would be the best if tell me what you think would be useful.

To give you some examples what parameters would be possible with varying level of usefulness: Occupation status of a special named block; status of some devices like brakes on a special named section; rain, cloud, fog level and other weather parameters; day of time, sun elevation; a special track is moved to a certain position;

Greetings,
Daniel

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NoLimits 2 install and play offline?
General

There are also a ton of helpful resources you can use to get started here on Nolimits Central. Check out the resources thread.

edit: Element 115's hand-building bible is an incredibly helpful guide that should be more than enough to get you started. you can find it here

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NoLimits 2 install and play offline?
General

Hello,
i have purchased the professional version. But there is one Problem: I get only a small install file (install.exe) less than 1 MByte. This file will download the complete files and install it. But not on a Linux-PC, i need the files for the offline PC for direct download. How can i do the manually download and install? The Recources page have no link for the software irself and only an additional install.exe for the updates.

Best regards


Hello,
i see, that the install file is much bigger, about 1GByte! It seems to be the complete software, so i try it after Downloading... Then i have to download all tutorial from youtube. Is there a handbook as pdf included or available?

Best regards

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Nova Rides DCU Park Thread (also hi I'm new)
NoLimits Coaster

Like make the whole section a really big brake section? I tried putting a little brake section before the transport and it wouldn't continue even with transport and launch checked.

Also the 2 little wireframe trains shows up when I put in 2 trains, but neither of them move in the sim.

Flug Der Damonen for one defs looks like it turns a full 90 degrees before even pitching down. Does that sound right?

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Nova Rides DCU Park Thread (also hi I'm new)
NoLimits Coaster

Welcome! For your pre-launch brake issue, are you putting a transport section on the brake? If you make it come to a complete stop and check the "launch" box, it should work. And as for adding another train, are any of your brakes block brakes? Make sure you have enough block sections to allow for multiple trains. As for a drive drop, I'd definitely make it as a geometric section. Doing it as a force section would be really tough. Maybe switch to force in a convenient place like the pullup into whatever the next element will be.

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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

Looks great! Very useful stuff. What about some more complex items such as rotations with configurable acceleration, deceleration, max speed, and duration along with specifying an custom axis angle? A simple toolkit with these controls would make most spinning flat rides a breeze. A ride like Tango really doesn't need much fancy stuff.

More complex would be pendular motions and anything that needs to react to gravity, but that would be cool too.

-Ride_Op

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