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FVD++ Additional Help/Pointers
NoLimits Coaster

Hey CannonBallBob,

I too have been experimenting with fvd++ a lot recently and I hope I could give you a few tips, although you may have already found a few of these answers out yourself. In regards to the first question, fvd++ creates vectors based on mathematic equations. The line usually used in normal force is cubic, and if you've ever graphed a cubic function, you will see that it behaves in a similar path to that used in the graph in fvd++. For lateral force, it is typically set on quartic graphs, and if you have every graphed those, they appear in a symmetrical path. That being said, it will return to 0 because of this symmetry. To make it a cubic vector, you would simply need to click where it says "quartic" and choose cubic. There are other options, but you might want to experiment with basic graphs first to develop your skill.

For the other two, you should just be able to create them based on a knowledge of how the force graphs work, specifically the roll speed graph. The main concept to understand is that different levels of the graph change how quickly the banking is changing. That is to say, a high value on the graph means the banking is moving quicker, a lower means it is moving less, and at zero means the banking does not change from the value it is at. With that knowledge, you should be able to match all of your shaping desires.

Hope this helps.

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KingRCT3's NoLimits creations
NoLimits Coaster

As a joke and to see if the layout was possible with okay-ish g-forces, I recreated the PAX Scream concept:


About the real one, here is what it was said at the time:
"And there is another project for the future: Right now the engineers work on the redesign of the 30 meters high inverted coaster Pax Scream, a concept with extreme sensations of weightlessness that caused some furore at different trade shows during the recent years. Right now there are spots with vertical forces of more than 6g the engineers try to eliminate."

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NoLimits 2 install and play offline?
General

As correctly mentioned earlier by Asianguruu, you will need an internet connection to activate the software. This is required for all new installations, including if you are reinstalling after having to reformat your computer or some other scenario.

After activation you can run NoLimits 2 without an internet connection. You will have to manually install future updates by downloading the update file and somehow transferring it to the offline computer.

My apologies for any confusion.

-Ride_Op

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NoLimits 2 install and play offline?
General

Hello,
there is now a problem after installing was successfull: First i have to enter User-ID and Key and this was successful. But then there pops a window with "internet connection is required for licence key activation". What can i do now? It should be possible as written above: (Ride_Op wrote:) "You can then use this downloaded file and your user registration to activate your software."

Is there am alternative method to activate not directly with internet connection, e.g. by copying generated files between offline-PC and internet-PC? Or by copying MAC-adresses or so from offline-PC and generating an activation file? I can imagine that i am not the only one user trying to install it on an safe PC without internet connection...

Best regards

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