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Nova Rides DCU Park Thread (also hi I'm new)
NoLimits Coaster


So I got a decent amount of the layout done. I'm pretty happy with the shaping on the dive drop, but the dive loop afterwards is a little wonky. I found out the hard way that dive loops in FVD AREN'T just an immelman in reverse. Next I'm stuck on the ampersand I mentioned in another thread.

B&M is a lot harder than I thought it was...

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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

I did not thought about that yet, would not be hard to do but in the end this would already mean the doubled amount of control objects since the basic concept would be very different from the current one, so this would require to have another set of (currently) all 4 trigger objects to start these kind of animations. I guess one should rather try to do achieve the same effect with what is possible instead of having a lot of different trigger conditions and animation types.

I also thought about splitting all this, so one would have having a set of "trigger condition" objects and a set of "action" objects. But this would require more setup time and would hardly deserve the name addition "instant". I'm also afraid the majority could still struggle with how to use the existing objects already. I'm still experimenting with how to explain the current usage properly.

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