On top of this spike (See image)

I added a "hold moment" for 2 sec to give the Switch time to change position.
Now only the Transfertrack problems to solve.
On top of this spike (See image)

I added a "hold moment" for 2 sec to give the Switch time to change position.
Now only the Transfertrack problems to solve.
CultHero posted on January 30th, 2024
You're far too kind
No problem, I love this , so i can learn to.
You're far too kind
I'm still working on it.
Hey everyone, I don't if everyone wants to use it, but here is the link to the spine footers for B&M hypers and gigas with thick spines.
AceDFe19 posted on January 2nd, 2024
UtahCoasterEnth posted on December 28th, 2023
AceDFe19 posted on December 28th, 2023
Does anyone knows if there's a way to do a turntable in NL2 with custom track and train?
A scripted Drop Track with custom trains would be able to do that.
So not possible to get a turntable?
The Drop Track script maker program would allow for it to just spin and would allow you to make a turn table. You just have to make a custom track segment and custom train to do it.
Its here now 11:45 pm i'm off to bed. Keep in mind the time difference.
I'm a whole lot closer.
Much appreciated
CultHero posted on January 28th, 2024
Thank you so much, I've also made a custom block script but the same issue arises
I will keep you posted about the process
Thank you so much, I've also made a custom block script but the same issue arises
I removed all the Logic Blocks and making a Custom script for it.
Oh thats odd I didnt remember freezing it, but all is good I've learnt to script and should be all good. I sincerely thank you for your time though, you seem to love helping people out :)
I assume its the Freezed coaster with the problems ?
Got your email. I will take a look at it.
I will let u know.
Thank you so much! Sent the email to you
Hi. Send me your PKG file of the park and i will take a look at it.
See my profile for email
What's good guys
I decided to make a coaster using the amazing Custom block logic builder which historically has been an amazing addon that worked perfectly for me. This new coaster im building works perfectly with the switch tracks I have but not the transfer. You leave the station and go on a switch track into a swing launch which is then followed by another switch track into a reverse spike (Like on Hagrid's coaster) and then onto a transfer track that should then orient riders the right way and go onto the station. The switch tracks works 99% of the time (will get onto that later), but the transfer track stops the train at the very start of the track, and then doesnt move at all. I've fiddled with all the brake and block settings and nothing seems to work. I will learn to script if nothing works, but if I dont have to then I wont.
Now, the switch tracks work most of the time, but sometimes randomly they dont at all. There is a launch after the spike, which also works most of the time, but sometimes fails to launch with enough speed.Link to some settings.
Thanks for literally any help :)
Hint #4 : Added
Coaster's breaking down on the camel back
Park just has to show that they don't know wack
So while you fill the queue waiting for your ride seat
You won't get out the station 'cause it's roundup 520
You create it, you share it, we feature it!
-Ride_Op
ok thanks