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Next Update?
General

^ I kind of wasn’t either, considering Macs haven’t been getting stronger and the devs saying that they postponed that and definitely due to that fact. I wonder what it looks like...(not that I’ll ever know because I’ll never get a Mac; ugh, crApple). I wonder what else they released with the update (I haven’t opened it yet).

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

^ just adding to JetPulse comment, if you use a quintic transition you will need another quintic transition to stop the track from banking. When you add the first one, let's say 60°, it means at the end of the transition the track will be banking 60° every second (1st second > 60°, 2nd second > 120°, and so on).

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Note that FVD++ uses roll rate as an input instead of roll. This means if you want a constant amount of banking the graph needs to be at 0. It takes some getting used to, but it's arguably more powerful that defining roll.

Also check the orientation. FVD++ default is quaternion which means the roll is calculated as a relative to the previous calculation step rather than in terms of absolute roll. To think of an example, picture a loop of track tilted 45 degrees. At the bottom, the roll is 45 degrees but at the top the roll is 135 degrees. Likewise when the track is vertical, the roll is 90 degrees. However in a quarternion space, the roll doesn't change over such an element as. This makes sense if you think of going along such an element, the train would not roll one direction or another. So, from increment to increment, the roll doesn't change even though the absolute value does. You can change to a Eulerian orientation in FVD++ and then it does work in absolute banking.

As for making a flat turn with no lateral forces, use a quartic roll transition that goes from 0 up to some value and then back to 0 along with a cubic/quintic normal force transition from 1g up to some higher value. This will get you into the turn. You can then hold the 0 roll rate and higher g value during the turn. Use a quartic roll transition of the opposite sign (+/-) and lower the normal force to exit the turn.

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Project Plantoris
NoLimits Coaster

Welcome! Hope you enjoy the forums and exchange. I checked out your Valleyfair recreation and thought it was pretty amazing to say the least. If you ever happen to have any questions feel free to PM me or any other staff on the site.

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