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block functions, does not prevent entering occupied block
NoLimits Coaster

Hello,
it is a very big coaster, what is needed in the picture? The complete coaster in top view? Then station, acceleration "Lifthill" (horizontal LIM), transfer track and brakes are very tiny, you cannot recognize something in a screenshot. So you need a lot of screenshots, what parts do you need to see? All in top view or some others?

So i try to make a description as accurate as possible: I begin with the first brake at the end of the ride, it is ca. 60m long (the train is fast). Then there is a second brake, 30m long, because i am running up to 3 trains. Then there is a station for exit only, 20 m long (a train is ca. 15m long). Then comes the transfer track, 20m long. After that, there comes the main station, 20m long for boarding. Then comes the LIM acceleration "Lifthill", ca. 100m long. All brakes, stations, transfer tracks and "Lifthill" have transport devices. Then begins the ride with a steep structure like kingda ka (200m high) following with big looping, boomerang, a long curve, then a brake about 80m high, braking down to 36km/h, this is also a block brake. Following a steep dropdown, a camelback, two corkscrews and two rollings around heardline, then arriving end of ride.

In the control panel there are several blocks: both brakes at end of ride, station for exit only,

transfer track, station for boarding, the "Lifthill", the brake in the middle of the ride (this is occupied from end of "Lifthill" to end of this brake). The problem is, that the "Lifthill" is a separate block, it should be a part of the block belonging to the brake in the middle of the ride. For a normal lifthill it is no problem, because a normal lifthill can stop before let train going on the ride, it is like an additional block brake. But this is not possible for a LIM accelerator. I see when train starting before other train reaches brake in middle of ride that the accelerator switches off before reaching end of accelerator, so train does not have enough speed to enter the "kingda ka" hill completely, it rolls back and get stuck at the end of accelerator. But then train cannot continue ride when track becomes free and i get an error message of two trains in one block because this train had entered the track after accelerator for a moment while train before is still in same block.

If i can make accelerator (the "Lifthill") and first part of ride including brake on middle of ride making one single block, it will working fine, but with accelerator being a separate block it will not work. With one train the coaster works fine. I have stopped time from accelerator to brake on middle of ride, it is a little less than 80 seconds, so i have configured minimum waiting time in boarding station to 80 seconds. With this workaround it works, because a train enters accelerator after train before has left block brake in middle of ride. But this is not realistic and i have unneccesary long wait time at the station.

Best regards

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

An advantage of FVD++ is the ability to control roll rate, not just roll. Those inflection points between the symmetric translations probably aren’t what you want. It’s (much) more difficult, but you ought to be able to improve your results with cubic or quintic transitions from low value to high.

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block functions, does not prevent entering occupied block
NoLimits Coaster

some additional info: there is no traditional lifthill but a linear motor katapult start. This "Lift" section is a separate block, as i can see on the control panel. After first train has left this "Lift" block, this block is free. For a normal lifthill it is no problem, because a train can be stopped on top of lifthill when train before has not reached next block brake, but for a linear motor train cannot be stopped at end of acceleration. So it must be possible to say that this "Lift" section is not a separate block but it belongs to the same block as the track before next block brake.

But how can i say it to NoLimit? With one train it works fine, also if waiting intervals in station are much longer, so train before has enough time to reach block brake. But this is no really safety, if train will stop unexpectedly, train in station will start after time is up...

Thanks for a tipp how to solve this problem!

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block functions, does not prevent entering occupied block
NoLimits Coaster

Hello,
ic have a coaster with 2 trains, nearly in the middle of the track a brake unit, at the end of the track a brake, following a transfer track for storage of trains, wich has also a brake. When i start play, first train starts, after leaving station the second train enters station and wait for passenger to enter. 1 Minute later the second train starts - before the first train passes the block brake in the middle of the track. The track is long, so second train is ready to start before first train passes block brake. Then i get an error message because of two trains in one block. To enlagre waiting time in the station is not a good workaround, so each train has extra waiting time even if it is not necessary.

But why does the second train start? All brakes are set as "block". There is a field "Extra Block length", but i do not know what does it mean. The documentation in "Help" ("Reference" is not very helpful, is lists only all menues and tabs with a very short explanation. No explanation of a lot of details, e.g. how does the Ride Control Panel work, how Does the block logic work and many more. I am searching for a bigger documentation, with an index where one can lokk where to find the needed information. But i think, there is no such documentation. There are some Tutorials on youtube, but it is nearly impossible to search for a special problem. And i prefer reading a documentation as asking in a forum for every problem. Some problems are solvable by try and error, e.g. i have made environment after some trying, part of my park looks good now.

Best regards

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insert a transfer track into an already closed track loop
NoLimits Coaster

Hello,
i have made my first coaster with station, lift hill, a normal track and a brake at the end. Then i have closed the loop, i.e. i have connected the start vertex with the end vertex. I have seen totorials to make a transfer track to storage more trains, but this has start and end vertex not connected.

But i cannot find a hint how to separate tracks, is it possible to delete a track between two vertices? I can select two vertices, but there is no option to remove the track between it. Is it possible to insert a transfer track for storage trains into an already finished coaster with start and end vertex connected?

Thanks for help. Perhaps it is very easy if one knows how to do...

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