^I guess I misunderstood. Sorry about that.
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The time of the voting is upon us. NoLimits 2 Screen Shot Saturday Madness May 26, 2018
-Ride_Op
Delay posted on May 26th, 2018
Dapalm posted on May 26th, 2018
@delay old B&Ms do that (and new too, but it's not noticeable since they start rotating sooner). Katun is a good example, as the entry to the 0G has no banking. Thanks!
@Mr_Sophistication all my coasters are made in FVD, I don't know how to handbuild!
I don't mean banking. You are just going straight for a second, no change in attitude at all.
I meant the straight part is noticeable because Katun has no banking in the 0G roll entry, that's why I used it as an example. It also has the straight part
Cute little coaster! Looks like an actual good ride.
Dapalm posted on May 26th, 2018
@delay old B&Ms do that (and new too, but it's not noticeable since they start rotating sooner). Katun is a good example, as the entry to the 0G has no banking. Thanks!
@Mr_Sophistication all my coasters are made in FVD, I don't know how to handbuild!
I don't mean banking. You are just going straight for a second, no change in attitude at all.
Oscar's wacky taxi POV:
^ This guy is right
I believe those are bestdani’s waterfalls, which he hasn’t released yet.
MrRC posted on May 26th, 2018
Tornado @ Kintetsu Ayameike
No
Dapalm posted on May 22nd, 2018
^ Thanks! That's the idea, having an intense ride!
Remember when I said the layout was final? Not anymore... The main reason for this change is having more space for the queue and the station, but it also makes the ride have more inversions than any other B&M
How did you made the waterfalls?
How about these Ferris wheels?
Doesn't the object need groups for the wheels cars to stay upright?
@delay old B&Ms do that (and new too, but it's not noticeable since they start rotating sooner). Katun is a good example, as the entry to the 0G has no banking. Thanks!
@Mr_Sophistication all my coasters are made in FVD, I don't know how to handbuild!
Would be possible to assign the animation trigger to a key? Like press "e" to open the door and things like that
Very nice! I can't wait to try it out tomorrow! Have you also tried an object with another script attached to it (eg light with a lightning script)?
Yes, it's meant to allow adding animations to any scenery object, it doesn't matter where the model comes from.
Tornado @ Kintetsu Ayameike
ahaa, looks like somebody is using the same technique for taking screenshots as me :D love how it looks
Can you keyframe any sketchup object from the warehouse?
UtahCoasterEnth posted on May 25th, 2018
Super Roller Coaster DIOS @ Odakyu Mukogaoka Yuen in Japan.
No
I have now finished the final package for now and added some instructions directly in it, I also sent it to some testers now, you can expect a release at Sunday, if I don't get any serious problem report from the first testers until then.
In the meanwhile here's the final usage instruction, I'd like to know if you spot something that seems unclear until then:
(and I'm also very good at overlooking possible typos ;-))


