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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

Yes that did work. Sort of.

I'm making a the platform and gate for a divecoaster, based on a real life version. The platform lowers fine, but it seems the gates are exported on the wrong axis, because instead of turning around on Blender's Z axis, it turns on NL2's Z axis, which is the equivelant of Blender's Y axis. The platform does work fine however, so that one is exported fine.

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

Seems to be an issue with the Collada exporter of one of the recent blender 2.7x updates, I did not exported an animated object for quite a long time, but a buddy and I found out when I remember correctly that changing the Transformation Type setting during the export to "TransRotLoc" seems to fix it.

(When I remember correctly in the previous release the default option "Matrix" was just not correctly applied, now it is applied but that function seems to be broken).

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2018
Theme Park Discussion

I got a chance to ride CYBORG Cyber Spin a couple of times yesterday during pass holder and membership preview and it was alright. Definitely a fun ride, but a short ride cycle. There were some moments of hang time but not nearly enough actual inversions. There does also seem to be a randomness aspect to it but most of the time you're just sideways or rocking back and forth. Overall, it's a good fit for Great Adventure but I would not wait in a long line for it.

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