Hint #1 : Added
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Thank you!
WhyLifeIs4 posted on February 21st, 2024
I am watching it right now and I will show everyone once its done!
Ok good luck
Not sure if this is the right place but CGW are releasing their peep system publicly tomorrow!
I am watching it right now and I will show everyone once its done!
@WhyLifels4
Did u see the video ?
Harriet doesn't mind
If she doesn't
Make the scene
She's got a ride op job
She's doing alright
She can ride the Vampire
Like any time
Saving it up
for Friday night
With the Coasters
With the Coasters that Swing
You create it, you share it, we feature it!
-Ride_Op
See here
Hi
I am just getting into No Limits 2 and I am wondering what should I do to get started?
Did it work ?
Yes I did
@ mcmillerjr00
Did u see my e-mail ?
mcmillerjr00 posted on February 19th, 2024
Does anyone know how to reassign trains to different block zones? I am trying to make a coaster like West Coast Racers
Thank you
See e-mail
Does anyone know how to reassign trains to different block zones? I am trying to make a coaster like West Coast Racers
Thank you
MrRC posted on February 18th, 2024
Use a tracktrigger activate sound script.
Not really a good way as it's not tied in with the actual dispatch sequence. I personally use a custom block script on like 80% of my coasters now, so I tie it in with the actual dispatch function.
Use a tracktrigger activate sound script.
I have this Cube (as speaker) with a custom script, that i can place where ever u like and place 2 tracktriggers on a coaster to activate the sound u like to play.
Hello Everyone!
Can Someone please explain to me, how it is possible to add an Dispatch Sound to your Coaster?
Like that there is a special sound like music, etc. playing, when the train is dispatched.
Thanks for your help!
Mat_548_88 posted on February 17th, 2024
My problem is that the default "Document" folder for Windows in my pc is in F: not in D: ... that's what I wanted to say
Did it work ?
Almost immediately, I have gotten distracted and started a new project.... but at least I finished it this time!:
Tornado - Gerstlauer Spinner
After a stressful few weeks, I decided to commit to a quick project that I could complete in a day and realise a layout idea that had been nagging me for a while.... It ended up taking a week, even when rushing the scenery. But I am very happy with the result!

Tornado has a multi pass launch, through a helical spike and reaches a top speed of 70kmh before winding down a compact, stacked layout that stretches over a main pathway and interacts with the queueline. Inspired by Mandrill Mayhem's bizarre forward spike, the launch concept for a spinner in tandem with the station layout was what I had hoped to bring to life (though it would ideally be a double launch instead of a triple launch for the sake of pacing and throughput. I simply don't have the java knowledge to ever attempt manual scripting!). The station and queue layouts are a smorgasbord of bestdani's build shapes and was a very fun challenge to squeeze everything in.

Once I have added a few more trinkets to complete the area, I will upload this to the exchange!
Here is a timelapse of the full construciton period. Unfortunately, when condensed down to 90 seconds, it looks like a mess. However, I thought it would be fun to make anyway just to have the construction recorded (and so that I can delete the 10+gb of video on my laptop), next time I will try to create a separate window for a 3rd-person timelapse and see how that fares:
Further boardwalk work
Before things got more hectic, I had carried on with the Boardwalk theming by reducing the width of the boardwalk itself, and by then cramming more rides into the reduced space! These need more work done to them before they truly fit in, but progress is progress!

MrRC posted on February 16th, 2024
Project completed. See your e-mail.
tysm