Skip to content

All Comments

14961 to 14980 of 19728

Filter comments

Five Hours of Power IV - Winner: Weekend by Tenne
NoLimits Coaster

fintamin posted on July 15th, 2018

I thought the capacity challenge was a fresh and new take! But the 1800pph was too much for me and I could only reach around 1700 due to a poor choice of coaster type, and thus could not finish.... This has inspired me to step up my NL game so thank you for that :)

I watched the last half hour of Codemaster's stream and wooo it was c-r-a-z-y :D

Same here, didn't even get close to the 1800pph. I was just to slow to focus on that part, next time.

View comment
Five Hours of Power IV - Winner: Weekend by Tenne
NoLimits Coaster

I thought the capacity challenge was a fresh and new take! But the 1800pph was too much for me and I could only reach around 1700 due to a poor choice of coaster type, and thus could not finish.... This has inspired me to step up my NL game so thank you for that :)

I watched the last half hour of Codemaster's stream and wooo it was c-r-a-z-y :D

View comment
Five Hours of Power IV - Winner: Weekend by Tenne
NoLimits Coaster

The winner each year gets added to the original park that started it all, and we build in a new area each time. For ease of download and performance, we now use a "lite" version of the park that only has the boundaries for the latest challenge and not all the other coasters. But it will all be in the same main park when a winner is declared.

-Ride_Op

View comment
The official Blender Software Thread (ask, discuss, present, etc.)
Imagineers

Hello,
i do not want to keep most modifiers, e.g. holes for windows and doors in walls. Then i must keep the cubes used for bollean difference. If i make "apply" for the modifier i can remove the cube for the hole or move it to the position for the next window. I make just objects for exporting them as dea-files, not for animations or reusing with different parameters in blender itself. It is not possible to make objects, that are dependent on parameters like the station in NoLimits, its length and shape is defined by distance of type separators and track shape.

Until now i have only used modifiers "array" and "boolean" to make fixed objects easier. Does the smartjoin addon also make dae-files, but with unapplied modifiers?

Best regards

View comment
The Official Scripting Ask Thread
Scripting

Hello,
i thought, that the script will be done first for the object and then the rotating and scaling for the position, last the translation as in the editor adjusted. But this is obviously not the case. The best solution is as described, so i can add the animated element like any other scenery object and rotate, scale and translate it into the park. My waterwheel is made of two parts: the fixed, not animated part like waterpipes, supports etc. and the animated wheel itself. Both parts are added separately to the park. But i do not know the order of calculations from scripts and editing parameters, so there is a lot of try and error to see what is going on.

Now it works, but looks strange in edit mode because wheel axle is turned by 90°. All other solutions need editing in script files or so before adding to park and rotating by editor positioning window is not possible.

I have also recognized, that function need float, not double. I am programming in C, there variables are casted "up" and "down" according needed format (not all cases). So you can mix float and double without getting syntax errors, you get only a warning for loosing accuracy, when implicitly casting double to float. For the fixed angle i had used a float variable, i didn't know the syntax "2.0f" for a float constant. Matrix multiply is needed for flat rides with more complicated movements, also the ferris wheel: the single cabins are rotating the other way as the wheel, so that they are always upright, other rides like break dancer etc. have a lot of matrix multiplications.

Perhaps i will try more scripts when i make more objects, most objects are not animated like buildings, requisites, a wooden station for wooden coasters made by single segments, so stations of different lengths are possible etc.

Best regards

View comment
Official FVD (Force Vector Design) Thread
NoLimits Coaster

Um, so the post above my comment was about exporting, got that, export straights, then make another export that are curves after. Well I exported this straight section which is merely straight in FVD, but in NL2 its all funky looking. How so, and how do I fix? Also, how do I find FVD++ .79, or just the latest version?

Staff Edit: Embedded photo. ![](link to photo)

View comment
14961 to 14980 of 19728