Oh my goodness you're right.

I will absolutely piss myself if these are the trains
Oh my goodness you're right.

I will absolutely piss myself if these are the trains
They look like those new trains Titan at Space World got before it closed down... did S&S have anything to do with that?
^ I can tell you there's more than just that that's wrong with this coaster. I'm just glad I had a running coaster by the end of 5 hours!
S&S might be able to take some cues from Vekoma now that they are now under the same company. I'm rooting for S&S here - I hope they really can deliver on this ride.

Correct me if I'm wrong, but if the trains actually look like this rendering, they look pretty damn similar to the trains that premier is using on their coasters. I'm hoping for lap bars
ZeroGravity55 posted on July 20th, 2018
Keep in mind that S&S has purchased Vekoma
No, it's Sansei who purchased both S&S and Vekoma, mainly for commercial reasons I believe.
improved brake run!
One suggestion, I would recommend straightening out the brake run and adding a transfer table instead of a switch. That would be more realistic for a B&M invert.
I tried reading previous comments of how to make a section with no roll, and I still don't know. Either, straight, force sections?
Been building an invert 

^still, Vekoma is a separate part of S&S, so probably not.

Project 18 by me (WIP)
^^ Ride Centerline (The Company that Alan Schilke is part of) is responsible for the layout design. The main designer is Joe Draves who's designed rides like Lightning Run at Kentucky Kingdom and Gale Force. Keep in mind that S&S has purchased Vekoma, so I almost wonder if the ride is going to have the modern Vekoma track and trains that have been very successful the last couple of years.
Hello,
i have found a simple solution for the problem of unwantet copies of texture files for copied parts: do not use CTRL-C/CTRL-V, use SHFT-D. With SHFT-D part is copied, but texture files remain the same as set in user options. But CTRL-C/CTRL-V copies all, inclusive texture files. I have read this in a blender forum after searching a lot by google, nothing in the books about differences between CTRL-C/CTRL-V and SHFT-D. For export dae-files to use it for NoLimits, all objects must be their own meshes, not linked copies. In NoLimits all textures are first missing, editing nl2sco-file lists all textures that scenery object needs. You have to assign material file to it, if there are no files, you can make new ones and assign texture files there.
I think, you have always to use textures for objects used in NoLimits, no materials. If i export dae-file, i can select between textures or materials, but not both, so i have used sometimes a small texture file with only one color to make a "pseudo" material to use together with other texture files. I have not tried to export objects that have only materials and find that in nl2sco-file to make an material file in NoLimits.
For objects "appended" from other blender files i have not found a method not to copy texture files, it is best to combine all meshes using the same texture to one by method->boolean->union->apply in that blender files so you have to reassign texture files for less parts. E.G. a blender file for a window used several times in an building. I have made the frame to one single mesh from several parts using wood textures with individual UV-rotation and scale. This works and i have to reassign only one wood texture for each window, not more than 10 textures after "appending" this blender file for window to the file for the building.
Perhaps this helps other people.
For smartjoin i am searching for a doku, i found only a very short youtube video. But no hint how it helps to export to dae-files also linked objects. If i have made something with linked objects, is it possible to join it all together and than exporting it to dae-file will work to imoprt it to NoLimits with all parts, even the linked parts? Without such a "join" all linked parts are missing in dae-files.
Best regards
I just released fase 1 of my new park
https://nolimitscentral.com/exchange/park/341
Sooo hyped for this brand new for 2021 roller coaster!
I was responding to a post that has since been deleted.
Please report your issue directly to [email protected].
-Ride_Op
No response from developers? Yesterday I saw Ride_op respond.
I wish S&S Luck. It give me an RMC vibe but not as polished as an RMC would be. S&S is a good company but some of their latest stuff has not been up to Stan Checketts standards.
Here's to hoping it doesn't have nearly as many issues as stuff like gale force and ring racer have had in S&S's past, and the themeing gets torn down at some point in the near future due to branding expenses.
The more I look at that, the more I think that could be fun as hell. That first inversion/drop/dive thing in the back of a 6-car train? Woot. Probable lapbars, huge (huuuge) inversions, bit of airtime, plenty of speed... definitely unique. Here's hoping S&S gets the train right and it rides well.