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2019
Theme Park Discussion

S&S might be able to take some cues from Vekoma now that they are now under the same company. I'm rooting for S&S here - I hope they really can deliver on this ride.


Correct me if I'm wrong, but if the trains actually look like this rendering, they look pretty damn similar to the trains that premier is using on their coasters. I'm hoping for lap bars

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2019
Theme Park Discussion

^^ Ride Centerline (The Company that Alan Schilke is part of) is responsible for the layout design. The main designer is Joe Draves who's designed rides like Lightning Run at Kentucky Kingdom and Gale Force. Keep in mind that S&S has purchased Vekoma, so I almost wonder if the ride is going to have the modern Vekoma track and trains that have been very successful the last couple of years.

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The official Blender Software Thread (ask, discuss, present, etc.)
Imagineers

Hello,
i have found a simple solution for the problem of unwantet copies of texture files for copied parts: do not use CTRL-C/CTRL-V, use SHFT-D. With SHFT-D part is copied, but texture files remain the same as set in user options. But CTRL-C/CTRL-V copies all, inclusive texture files. I have read this in a blender forum after searching a lot by google, nothing in the books about differences between CTRL-C/CTRL-V and SHFT-D. For export dae-files to use it for NoLimits, all objects must be their own meshes, not linked copies. In NoLimits all textures are first missing, editing nl2sco-file lists all textures that scenery object needs. You have to assign material file to it, if there are no files, you can make new ones and assign texture files there.

I think, you have always to use textures for objects used in NoLimits, no materials. If i export dae-file, i can select between textures or materials, but not both, so i have used sometimes a small texture file with only one color to make a "pseudo" material to use together with other texture files. I have not tried to export objects that have only materials and find that in nl2sco-file to make an material file in NoLimits.

For objects "appended" from other blender files i have not found a method not to copy texture files, it is best to combine all meshes using the same texture to one by method->boolean->union->apply in that blender files so you have to reassign texture files for less parts. E.G. a blender file for a window used several times in an building. I have made the frame to one single mesh from several parts using wood textures with individual UV-rotation and scale. This works and i have to reassign only one wood texture for each window, not more than 10 textures after "appending" this blender file for window to the file for the building.

Perhaps this helps other people.

For smartjoin i am searching for a doku, i found only a very short youtube video. But no hint how it helps to export to dae-files also linked objects. If i have made something with linked objects, is it possible to join it all together and than exporting it to dae-file will work to imoprt it to NoLimits with all parts, even the linked parts? Without such a "join" all linked parts are missing in dae-files.

Best regards

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2019
Theme Park Discussion

Here's to hoping it doesn't have nearly as many issues as stuff like gale force and ring racer have had in S&S's past, and the themeing gets torn down at some point in the near future due to branding expenses.

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2019
Theme Park Discussion

The more I look at that, the more I think that could be fun as hell. That first inversion/drop/dive thing in the back of a 6-car train? Woot. Probable lapbars, huge (huuuge) inversions, bit of airtime, plenty of speed... definitely unique. Here's hoping S&S gets the train right and it rides well.

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