Shredder, a collaboration with Nolimits2_coasters
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^^Looks like a wooden spaghetti bowl. Yum!
alee298 posted on July 28th, 2018
blender would run smoothly on my PC I could give it a shot.
Are you sure you tried the normal stable release? It even runs at a usable speed for small things on my raspberry pi 3.
Anyway, your support scenery work looked good already, I think there's nothing wrong with clever used support scenery if it fulfills its purpose.
The internal rocks that come with NL2 should also perform good by the way.
Currently building an Intamin Prefab...

Something that isn't a corn dog vendor.
It's that weekly time to do your weekly duty and weekly vote for the best screens of the week! (ly)
NoLimits 2 Screen Shot Saturday Madness July 28th, 2018
-Ride_Op
Thanks for providing a comprehensive counterargument on support scenery to conclude this discussion with.
I use support scenery all the time since I do not make 3ds at all. Jamp Up Land uses supports very very heavily for the floors and buildings and coaster supports. Here is a comparison.
With supports.
Without supports. 
Cheers for the pointers, now if blender would run smoothly on my PC I could give it a shot.
Made couple test, like having that export as .4 to see if it would fix my problem, seems .2 gives me the least problem --- way smoother than 2.00 --- and happens to really define the track a lot.
^ That's probably because Flux's rocks have a fairly high poly count. Any kind of rocks are going to be more intensive than buildings or railings because they need a lot of faces to look realistic. There are lower poly ones out there that should solve your issue, though (TheCodeMaster's, for example).
Soko posted on July 24th, 2018
Just gonna leave this here.
As a person who has MA as their home park, I hate you a little bit. I totally got got.
I've tried models before and get big framerate drops, i can run 30-40fps normally, but when using stuff like flux's rock pack it drops to 15-20fps

Does anyone know the measurements of a Zamperla Demolition Derby?
^^ Yeah, don't do that.
I'm planning to continue my tunnel-themed tutorials, and have put together this test scene for the next one

Screen Space Reflection, please. The metallic shader output looks like garbage without it.
Uhh that's an awful mindset. Using support scenery would be A LOT less optimized than using a "big blender .dae object", infact, using a model instead of supports would drastically improve performance

Monarch by me

