^ To amend that statement, I don't think anybody really wants to make a jetcoaster as much as you do.
As for the contest, I'm intrigued.
^ To amend that statement, I don't think anybody really wants to make a jetcoaster as much as you do.
As for the contest, I'm intrigued.
I will be glad to make a Japanese jetcoaster layout with no supports for the trackwork part. No one else can make jetcoasters like I can, as far as I know.
I like the sound of this, although Im naff at making themeing, I can landscape a ride and track and supports are fine.
^^^ Thanks! That helped a lot, thanks!
^Pre-lift block brakes essentially do the same thing, a lot of Gerslour Eurofighters have them for that reason.
I do really like this idea of contest. I could be both, participant or judge.
Gwazi?
Troy @ Toverland
^^ Also noticed in that teaser is 6919. Backwards and upside down 16-6-9, the date that SOB closed. (read this somewhere on insta).

Hint: --->
There isn't any complete as far as I know, probably since it would be an enormous effort to do it well and related to this: There are already many great tutorials, books and courses about programming in general.
With basic knowledge from one of these it's easy to start writing own NL2 scripts using the information provided in the nl2 manual.
Since the NLVM language is very close to Java you might want to learn with tutorials for this. But since the concepts of all common programming languages are the same it should be possible to switch from any language to NLVM with just little effort.
There was a lot of discussion in Discord chats about having more official contests. Specifically not 5HOP, something more lengthy. I thought it'd be a great idea to bring back Three Blind Mice, but there might be some things we need to brainstorm first!
For those who don't know, Three Blind Mice is a classic contest that involves splitting tasks across a 3-man team to submit a single entry. In the past, this consisted of one person in charge of trackwork, one for supportwork, and one for theming - in that order. The catch is that nobody knows who is on their team, and there is no cross-collaboration allowed! This environment produces some exciting and creative results. I would link more examples and winners, but NLE is gone. (JetPulse, if you have a screenshot of your winner with ASC that'd be awesome, I loved that one!)
Some things I would like to discuss:
I believe the rules have varied in the past. Originally, themers were last, and were also in charge of terrain last. This left supporters in the middle, and they would NOT use footers. Instead, they would place supports at strategic points midair to guide - or force ;) - the themer into making terrain/set decisions. (I can explain this more for those who are confused.) However, I feel like this system may not work well today, as I would like to see normal footers being used to keep things looking nice. Perhaps the themer could go second, making all of these decisions and leaving the supporter to just finish the job. But in doing so, the results would be far less creative. The magic of the contest lies in the disconnect, or separation of creative roles across all tasks.
Another concern for me is the themer role. There seems to be more adept themers now which is good, but in general, this is a very tough role to get enough people to sign up for. Especially for those who "can do it" but may not feel comfortable or skilled enough to be remotely competitive. Also, entrants have to be randomly divided into groups of 3, leaving some out. This is natural and unfortunate for those that may get cut, wishing to compete.
If anyone can find the old rules using Wayback Machine, that'd be stellar. I'm not sure where to start looking, but there are plenty of snapshots that contain forum threads within! What are your thoughts? And old NLE'rs, please feel free to chime in!
Plot twist: Canada's Wonderland's dive coaster will be "Son of Beast Reborn" and not "Ziz"
Does anyone know of a step-by-step tutorial on how to script? Because I’ve searched all over and CANNOT find a good scripting tutorial for myself. So if anyone knows of anything useful, could you tell me or help me out? Thanks!
I believe that rumor was based on this Reddit post and the tons of coaster fanatics who will say "RMC" whenever a new marker appears. Screamscape has a more reasonable explanation in that Cedar Fair is pulling some really complex marketing scheme targeted at enthusiasts who keep tabs on all their parks
I am making a coaster like switchback @ZDt's. Could someone help me with a scrip that will automatically switch the switch when the train passes backwards through the switch.
RCT3andNL2stuff Yas, correct
I guess that does make sense since it's the 40th anniversary of The Beast. I had been thinking about making something like that in NL2 but holding off until the RMC update.
Yes, but multiple sources show that the distance between rail centres is to one decimal point, i.e. 1,200mm or 1,800mm (1.2 and 1.8m, respectively).
Apparently RMC Son Of Beast rebuild for KI 2019 is a rumor going around now