Skip to content

All Comments

14621 to 14640 of 19728

Filter comments

Official FVD (Force Vector Design) Thread
NoLimits Coaster

You have to think of the cubic graph as one half of the quartic graph, it allows you to have constant roll that can be started and reset by a cubic graph rather than the quartic graph which peaks once and then resets the current roll speed to 0 again. I use a lot of different graphs but for roll I mostly cubic graphs with different timewarp parameters. They seem to be the perfect middle ground between having a lot of control over the roll while still staying fairly simple.

View comment
The official Blender Software Thread (ask, discuss, present, etc.)
Imagineers

^

Firstly, why this is happening: Nolimits 2 stores tilt values between -180° and 180° and wraps them around so if say a corkscrew has two roll nodes with 179° and -179°, there's a two degree tilt between them. In blender however, vertices need to be interpolated between for various uses (e.g. camera paths), so the developers decided to allow any value (-∞ to ∞) but with no wrapping. The -179° to 179° segment becomes a 358° tilt.

Edit your curve, and open the toolbar on the right of the 3D View window, Find the node where the tilt value changes by a large amount (usually a multiple of 360), in my case it went from 188° to 538°. with the first skewed node selected, Ctrl+RMB on the final vertex in the curve to select the rest of the vertices. Press Ctrl+T and adjust the tilt (in my case I typed "-360" and pressed Enter). This will fix the first inversion. Repeat this process for each glitch.

View comment
14621 to 14640 of 19728