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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Okay, so my coaster has a bit snappy transition and then I added a force section that is merely straight on ahead so it reaches to my Brake-run but want it as a smooth transition. And roll at 0 will stop the continuous roll?

Think of Silver Bullet after the helix before the Brake-Run, that seems to be the route my coaster is going to be. As you see the graph above you, instead of the roll smoothly continue to roll it the same direction, towards the end it rolls back down, and it's weird. Want to do what Silver Bullet has.

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[Brainstorming] - Three Blind Mice Reboot
Contests

JetPulse posted on August 8th, 2018

I'll throw out there as another idea for the order...having somebody generate a terrain first. My initial thought is to keep the teams of 3 and have either the supporter or themer (I'm leaning supporter for multiple reasons) take ~1 week to generate a terrain (and maybe a bounding box?) first.

I'm beginning to agree for giving terrain to the supporter. It also gives them some extra creativity. However, I think it could still come after the trackwork. I feel like track creators could make an obvious decision if they want a cliff feature (i.e. half the layout is up off the ground). This is pretty common (especially for users of FVD) so I feel like it's not out of the norm. Then, the supporter can decide to fill in negative space with either terrain or structure. And if it's neither, that clues the themer to step in. :)

If I can't participate, I could judge.

I'd love to have you judge, but I understand if you want to participate — I want to also! You are very critical and have more experience on this type of subject than most who only started with NL2. I'll have to investigate others in this thread and see if their creations qualify their ability to judge.


In other news, I found two threads on Wayback Machine about the first NLE-hosted TBM contest starting early 2010. DC's extremely thorough ratings remind me of the old days where shit was SERIOUS! — Setup / Results

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NL2 Multiple Trains Confusion
General

I'm confused about multiple trains in NoLimits2. I get that you need a "Block Brake" to separate trains. But I'm struggling to make simple coaster with just two trains. The goal is to have a large coaster with lots of trains. Can someone point me to a park in the exchange with some trains? And maybe a video tutorial on the subject if there is one.
Thanks.
wp

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