Skip to content

All Comments

14441 to 14460 of 19728

Filter comments

The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

Since Substance Painter supports and actually has it's strength in PBR materials that use a metallic and roughness model instead of specular, I think one should rather use also use this for NL2 then. NL2 Materials at least directly support the usage of metallic and roughness maps / channels since NL2.5.4 although it's not used for "true" PBR shading as far as I know.

An updated material tutorial would be great I guess, in a nutshell it can be used like this (it can be at the time I'm writing this only be set up using custom shader code):
Simple setup:

result = tex0; //base color texture
metallic = tex1; //metallic texture
roughness = tex2; // roughness texture

What I actually prefer, but this requires setting up an export profile for SP or combining the channels manually:
I call this compact setup:

result.rgb = tex0; //base color from tex0's rgb channels
metallic = tex0.a; //metallic information in tex0's alpha channel
roughness = tex1.a; //roughness in tex1's alpha channel (tex1 rgb is the normal map)
View comment
[Brainstorming] - Three Blind Mice Reboot
Contests

disco posted on August 1st, 2018

(JetPulse, if you have a screenshot of your winner with ASC that'd be awesome, I loved that one!)

Bust into the old internal HDD from my laptop from 4+ years ago...check
Find No Limits install directory and files...check
Find registration info because it wasn't registered (glad I was that organized with it)...check

Gain access to all my old rides (including two winning 3 Blind Mice coasters and a few other contest winners)...check

Blast From The Past!!!

First off...dating back to April 2010...(drum roll)...Outpost 7. I honestly don't recall exactly who was on my time. I think Real might have done the trackwork...

Next in line...coming in from December 2012...Trident. I have the names in the title image on this so I know who did what:
Trackwork: BigJoe97
Supports: ASCoasters
Scenery: myself (JetPulse)

So now that everyone has been hyped by NL1 graphics from over 8 years ago, who's up for another round!?

View comment
2019
Theme Park Discussion

The vests don't ruin Valravn at all. It boggles me that people will say Valravn sucks because of vests and then praise Valkyria. You can't pick and choose which rides the same vests are good on.

View comment
Now Soko's own general project thread
NoLimits Coaster

Here's a Mack double-launched terrain coaster that I'd been working on behind the scenes called Sierra Cyclone.

One of the scariest queues ever, walking on safety glass or acrylic walkways a hundred feet or so above ground.

Beyond vertical drop right out of the station similar to Time Traveler, and launch #1


Launch #2

Double-sided lockers in the queue (that the exit path will also pass by), inspired by recent conversations about 'loose articles on rides' and to speed up dispatches.

View comment
14441 to 14460 of 19728