Pfft Code still has a high squeaky voice.
All Comments
14081 to 14100 of 19729Filter comments
I think there should be a turn, whether it's one of the judges or another member, that goes in and fixes up all the transitions between turns, some of the pumps are pretty harsh.
Why not, I'll take it.
Edit: ...And 4 supports later,

https://www.dropbox.com/s/ibwpdh9h6n0k509/Track Tennis 08.nl2pkg?dl=0
I was watching this guy's videos when he had a high squeaky voice. THEY GROW UP SO FAST!! :_____)
Nice. Somebody want to finish that last bit off? You can work off of Coastermac's file.
My supports are in, only thing left is the last roll.

https://www.dropbox.com/s/ai7upzc3xefb6dq/Track Tennis 09.nl2pkg?dl=0
Welp, time to uninstall Blender now.
Nah, jk, I ain't gonna do that.
This is wonderful! Congrats!
It's not currently part of the contest, but if people want to we could migrate to the 3D modelling thread after it's finished and do something more informal there.
My main concern on the scenery front is that I wouldn't be able to stop myself obsessively fixing all the Sketchup submissions I'd receive.
Will there be turns/opportunities for adding scenery? I thought I saw it mentioned somewhere but I'm not sure.
Wow, didn't know there was good free photogrammetry software out there now. I'll have to experiment with this at some point
^ Yes, I also discovered this at some point
I recently took notice of a new open source photogrammetry tool (meshroom) and since the results were looking good and way more useful than what I got for example from some smartphone apps in the past, I gave it a try and I really like it.
It just takes some pictures of an object and then transforms it into a textured high resolution 3d object, depending on how many pictures you take this can take quite a long time though (for the tree I used 96 pictures and it took about 2h to get the textured high res 3d model).
It's kind of useful not only for scanning full objects but also for getting textures with normals from the real world rather quickly.
Here are some of my personal results:
A short rendering of a cube that just uses some scanned normal map, I additionally just added some quick fixes to reduce specular highlights from the base color texture:
Dropbox Link
Some large area scan trials:


And finally some objects in "a game engine" after going forth and back between meshroom, instant meshes and blender to simplify them and baking textures and normals onto the low poly objects.

Edit: I also uploaded a fly through this scene now:
Go ahead. Post a submission below in the next 12 hours
I'll take a support turn
Having given it more thought, I think we're going to keep that submission. It's quite rough in spots, but well within the limits laid out in the rules, and the roll into the launch is pretty cool.

Turn 9
We're going to run a couple of support-only turns to round off this block. Requests are open if you'd like to contribute, you'll have 12 hours for these turns. We'll start the next block with an open serve in the next couple of days.
^^ Yes, unfortunately closing later this year. Your turn
^ No
Cannon Ball @ Lake Winnepesaukah
I feel like the current length is fine; or maybe allow one more turn before hitting launch 2. You don’t want it to meander around for too long.
I think its perfectly fine to end the first half at this point.
There’s a whole other half, right? Don’t let the ride meander, sometimes less is better.