That look stunning Code!
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Yay, number 5 spot!
If I ever make one using those trains, I'd probably go into Blender and remove the vests (not the restraint bar they're attached to) just because I'm idealistic like that.

yeet - coming soon



An immelman into a downwards roll pointing at the queue plaza area, flyby time?
https://www.dropbox.com/sh/v3xe798bia456h1/AADKtm8jm4df78pYA9jdIYBna?dl=0
Say, I wouldn't mind one of those...
Let's try it... It's a half non-inverting loop that ends in a beyond vertical twist. Sort of.


Hi there, what friction value should i use in FVD++ for an RMC Hybrid Coaster ?
Hot. Bonus points if those flags are dynamic.
To bad, would like to see more coasters at this park. It looks great!
All the old riders in the queues
They do Roundup dance don't you know
If they 239 (oh whey oh)
They're falling down like a domino
Roundups are all about your creations. You make things and we show them off, it's that simple!
11 weeks left until Roundup 250! Entries due November 18!
-Ride_Op
The park is done!

It's now open to download on this site's exchange and Steam Workshop.
Very cool!
Here's what you're playing for this year:

-Ride_Op
I get that, I mean the time in seconds in FVD for transition graph, the end of what I got FVD claims to be 1:52 minutes tops, but my timer said it's 1:58 minutes calculating real time of course. I mean like if I move it into NL2 would 1:52 minutes FVD claims it to be will actually be 1:52 minutes, is the POV in FVD just a bit slow?
(EDIT) I tried it myself, so from what I've can make of is that the pov from FVD is still stuck in .030 for the friction, thus why I see different results compared from my phone timer and FVD's time. Testing in NL2 with the default got the same results, with my phone timer which is 5 seconds late than fvd time, but then I notice that the g's in NL seem to be under what FVD calculated, so I switch the friction input to .024 like I had in FVD, and the g's results were much better for my transitions and much accurate, thus ended exactly what FVD has given me where it would end at.

Golden Plains, by Me, Thrillspot, and Olmisery
Train length, speed and acceleration of transport/lift sections, and other things can affect timing. FVD will never match up exactly to NL, but it's possible to get close. If you have the pro version of NL, try modifying the friction to match exactly what you have it set to in NL. Also, .24 seems like quite a low friction value, but I'm not an expert.



