I'd like a go!
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Turn 13
We're now 17 seconds into our second block. Requests are open for the next turn.
I'd expect it's just the same message there, maybe (but I doubt) some more information is in %appdata%\com.nolimitscoaster.nolimits2\nolimits2_log.txt
I guess the exported 3d model is not compatible with NL2, even when using the same file format some compatibility issues can occur.
Have you tried another file format that nl2 can potentially read or another export setup if you can tweak these settings?
Which format were you using as the error occured?
Maybe importing it into another software that is capable of importing it and re exporting it from there can solve the problem.
What does the console say? The message is cut off in your screenshot.
Maybe after a mid-course, where we're bound to see a loss in speed? It'd also make for a kick-ass reintroduction to the ride layout.
Went for another, smaller airtime hill. Was going to do a double down but that proved to be too long given the current speed.

https://drive.google.com/open?id=1icEN7Rs4jLadAvisnocmlP56C0Z_Bgmq
The turn is yours. Post you submission below in the next 24 hours
I would like to take it!
Turn 12
reduces Gs by 20%, "fixed". Requests are open for the next turn. Who wants to go next?
Not really sure what to do here/what I'm doing wrong. I do a lot of CAD work, but I've never tried to input anything into NL2.

Any halp? I've gone through a few pages and haven't seen this problem posted. I'll delete if I find a solution in the next few mins.
This is the second time, FVD changed the track work, but the graphs and force values are still the same, trying to import the same track, see that it imported it very different, so I restarted it, and now looking like a frakin' spaghetti noodle??!
I. Swear. I'm about to lose my mind with every bit of problem I --- and I don't doubt other's feel the same --- have faced through. Why spent five hours when the next day its a spaghetti noodle, but nothing changed.
In the NL2-Material-Editor is a Transparency tab, you can choose the desired option there, there is one preset meant for glass already. You have then to use the NL2Mat-Material and replace the glass material in the NL2SCO-Editor in the Materials tab.
A side note: Be careful with this when you want to maintain a good performance, transparent materials, especially large areas can cause severe performance impacts, especially when the geometry is sloppy and Sketchup is known for producing sloppy geometry in many cases. Keep an eye on the fps when you change that and if it gets an issue figure out how to fix possible geometry problems and if this does not help rather consider using a design that does not require transparency.



(cont. progress)


In progress pictures of my Maxx Force - like Intamin Rocket design. Launch is LSM, so no fastest launch records to be achieved.
Question: I have made a glass roof with Sketchup in a building, the problem is that I can't watch through it. This needs probably to be fixed with the NL2mat editor I guess but how exactly?

The blue is supposed to be glass
Dammit King! (love you really though bro)
I would consider 1.8g lateral a pretty severe g-spike, you'll probably need to reduce the roll speed before I accept that.

The turn is yours, make a submission below in the next 24 hours.
I'll grab it

