I will Check it for u this evening
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MrRC posted on March 20th, 2026
Hyperia236 posted on March 18th, 2026
Do u still need help ?
Hey! I'm currently making another extreme spinner, and I'm wondering what I have to name the wireframe track?
CCA_Games posted on August 2nd, 2026
MrMag posted on August 2nd, 2026
It might be too hard but if it’s possible could there be like a big rock that the train has to cut through. Kind of like your tunnels in your runaway mine train coaster
I can do that. Is there a specific spot you want me to do that at?
Probably just where the existing tunnel is. Like where
the climb/launch to the pretzel roll.
CCA_Games posted on August 2nd, 2026
I can do that. Is there a specific spot you want me to do that at?
Can u reply to my PM ?
MrMag posted on August 2nd, 2026
It might be too hard but if it’s possible could there be like a big rock that the train has to cut through. Kind of like your tunnels in your runaway mine train coaster
I can do that. Is there a specific spot you want me to do that at?
It might be too hard but if it’s possible could there be like a big rock that the train has to cut through. Kind of like your tunnels in your runaway mine train coaster
The tunnel starts where the launch is, which is in the air. Currently it is floating cause I haven't added supports yet but yeah it's in the air.
How far is the tunnel, like does it start at ground level or is it just floating. If you don’t know how to do the strobing that’s fine. I think it looks good by its self
I tried making the tunnel lights
.
I'm not sure if I want to try the strobing because you go pretty fast through which kinda gives the effect, but I also don't know how to do it.
Nice job!
I am currently trying to make a control panel inspired by yours, and I never knew that No limits 2 had a Arduino library. I hope the 3-D Printed model is going well!
CCA_Games posted on July 31st, 2026
These are the only effects built into no limits 2. I might be able to do something different but Idk.
Bestdani has made a Custom Water effect PKG for NoLimits 2
(thats fully adjustable with tracktrigger and distance and amont of water and how long these droplets have to live and so on)
I can send it to you by email if u like.
Feel free to send me a PM
No that looks really good. The layout on a whole is spot on. Keep this up
kamil posted on July 31st, 2026
good
What do u mean ?
good
Do you think the basic water effects work well here. These are the only effects built into no limits 2. I might be able to do something different but Idk.
I don’t know if these are the same but this is official ones.
Matte stone-gray (Track): #888B8D
Charcoal (Supports): #36454F
Eagle-gold (Train Accent): #B8860B
Forest-green (Train Body): #228B22

Are these the colors you wanted? If not, do you have the hex code for the colors?
Thanks
No man it's alright. I'll do these changes when the layout is in No Limits 2.
Hey! The layout shape looks awesome, but just to clarify the pacing at the top of the lift: the train actually needs to come to a complete stop at the peak.
Right now it looks like it's just coasting right over the crest without stopping. For the 90-degree Vekoma seat swivel gimmick to work, the flat section at the top needs to act as a holding brake/transport section. I realise you might be doing that later though
And sorry, don’t want to be a nag but could we make that flat section at the peak a bit longer? It needs to be long enough so the entire train can fit completely on the flat steel, come to a full stop for a few seconds to let the seats swivel, and then kick forward into the 105-degree drop. That way, the front nose of the train isn't already plunging over the edge while the back is still coming up the hill!"
