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Creating a Themepark from Scratch | Level Design Blog | DAY 5 & 6
Imagineers

Introduction

Hello everyone! Normally I keep my work in the 3D Modeling thread but I felt that this project is substantial enough to make for a pretty interesting blog post. Recently, I was paid and contracted to work on a Community Fueled map for Hide or Die. This includes roughly 180hrs of development, being entirely streamed live at https://www.twitch.tv/chris0matic (schedule below). The winning theme was an Abandoned Carnival/Themepark, and I feel this could be one of the first big attempts at bringing an accurate theme park environment to UE4, though totally desolate and creepy.

DAY 1

When it comes to creating a large environment, one of the first steps includes blocking out the area and getting a proper feel for the composure. The first five hours of the project consisted of making a very basic mockup of everything I wanted (I sat down with the lead developers and we came up with a 2D layout to work off of) and, with that taking a whole lot of time, I was able to get a pretty awesome looking layout. Now it isn't perfect, the Woodie is really small and some scaling is off with other rides, but overall this is a great and essential stepping stone to bringing together such a detailed environment.

Here's the current progress of the level as of now. As you may notice, we're trying to go for an environment where the outskirts of the park are very rural, old farmsteads and a Corn Maze surround the area. The actual park will overall take on a carnival-y vibe but will take major inspiration from now-desolate parks like New Orleans and Chernobyl's abandoned park.

Conclusion

This is the start of a very extensive project and one that'll heavily test my skills, as well as be a great exercise to improve my skills. Not sure if you guys find this interesting at all, but if so I will gladly keep updating the post as more and more comes together! I really love getting opportunities to further my career, and this is one of those things where not only is it good practice, but it's a WHOLE lot of fun designing it as well. Really can't wait to see how the level evolves overtime.

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NLC Track Tennis 2018
Contests

I'm not a huge fan of the last part, the lateral G's are all over the place and it's rather rough. Also, the ending kinda forces the next person to do something with it taking away a lot of freedom. Then again, it's a challenge.

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

Kadske posted on September 6th, 2018

Not really sure what to do here/what I'm doing wrong. I do a lot of CAD work, but I've never tried to input anything into NL2.

Any halp? I've gone through a few pages and haven't seen this problem posted. I'll delete if I find a solution in the next few mins.

Keith, as u can see the message on top of your screen, is cut off, can u make the pop-up bigger or slide it to the right so we can see the whole message.

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

Sure,

but that is what NL2 shows me when I rename the NL2SCO file that NL2 is about to add:

And that is what NL2 shows me when I use a on purpose corrupt 3d model file on an existing NL2SCO file:

And just for the completeness: That's what NL2 shows when the NL2SCO is correct but the assigned model is renamed:

Therefore I cannot comprehend how you conclude that the NL2SCO file is missing:
The error message in case one, which you claimed to be absolutely sure about being the case is obviously not the one that is discussed here.

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