Just an inclined loop...

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^ + tri-tube with thick backbone + four-tube.
And what i really want in the editor is a really really close up zoom.
You'll need to give each switch a name so you can identify which switch you are controlling. It should be possible to set that up and allow the switch and merge tracks before and after the station to operate as desired.
-Ride_Op
One thing I'd really want is Mack two tube track. I'm not worried about having variants of it like the Intamin Rocket Coaster has, just the current Mack track as two tube would be infinitely useful.
Hi everyone, so right now, I am building the Univeral Orlando Version of Revenge of the Mummy. I've already got the track layed out and added some music. Now, I have a major problem. As people, who have ridden the ride know, there is a backwards drop right before the lauch. For that reason I had to add two switches. I've generated a script and it works fine for that part, BUT the ride itself has 2 Stations, which means that there are two switches as well. As soon as a train reaches these switches, it crashes, so I assume that it sees all swiches as a signal for a backwards part. Has anyone of you folks an idea on how I can only select the switch in the droparea as a reversed segment and not the ones in front and behind the station. Thanks
Okay. Post your submission below in the next 24 hours.
I'll go!
Sorry for the delay, only just had a chance to look at this.
The rules are written to be as generous as possible when it comes to imperfect track, but we've already had a couple of rough sections in a row, so I'm going to reject this submission. Requests are back open, if somebody would like to make a new submission.
1.5 lats? That's bad.
I think it's really interesting, I'd love to see more soon.
^^ Can you import the 3ds file somewhere else like blender or wings3d and try to export it from there as dae for NoLimits 2?
A quick search revealed that Fusion360 seems to be able to generate both Sketchup and obj files. Both blender and wings3d should be able to import .obj and export .dae, I guess this is also the case for Sketchup, but I think the native sketchup file might work better.
Here are some very good pics of that coaster. It uses tire brakes. !https://rcdb.com/2240.htm
@ LPW , yes correct. u have 3 days to place a new guess.
Jet Coaster @ Rakutenchi
Hint : coaster opened in 1972
@ Slalom : Sounds very realistic and awesome.
The last parts laterals were a mess as I did accidentally set a roll to strict so changed that, much smoother.
Also max lats I recorded were 1.5g and didn't spike up?
A jet coaster fan who doesn't obsess about masks and golf balls or post numerous eccentric posts on this site's arch nemesis.
Slalom is the next Jetcoasterfan?
Loop the loop coaster recreation.



I also add the catch car engage sound and the siren before the drop.