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Revenge of the Mummy Recreation Problem
NoLimits Coaster

Hi everyone, so right now, I am building the Univeral Orlando Version of Revenge of the Mummy. I've already got the track layed out and added some music. Now, I have a major problem. As people, who have ridden the ride know, there is a backwards drop right before the lauch. For that reason I had to add two switches. I've generated a script and it works fine for that part, BUT the ride itself has 2 Stations, which means that there are two switches as well. As soon as a train reaches these switches, it crashes, so I assume that it sees all swiches as a signal for a backwards part. Has anyone of you folks an idea on how I can only select the switch in the droparea as a reversed segment and not the ones in front and behind the station. Thanks

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NLC Track Tennis 2018
Contests

Sorry for the delay, only just had a chance to look at this.

The rules are written to be as generous as possible when it comes to imperfect track, but we've already had a couple of rough sections in a row, so I'm going to reject this submission. Requests are back open, if somebody would like to make a new submission.

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

^^ Can you import the 3ds file somewhere else like blender or wings3d and try to export it from there as dae for NoLimits 2?

A quick search revealed that Fusion360 seems to be able to generate both Sketchup and obj files. Both blender and wings3d should be able to import .obj and export .dae, I guess this is also the case for Sketchup, but I think the native sketchup file might work better.

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