That's a rather original project to follow! I was already following HoD from afar with the streams you do, and I'm glad it makes it way there - and it's even on topic, haha.
Oh, and I hope you put a RCT music in that helter skelter
That's a rather original project to follow! I was already following HoD from afar with the streams you do, and I'm glad it makes it way there - and it's even on topic, haha.
Oh, and I hope you put a RCT music in that helter skelter
Hotkeys for the "view" dropdown. I'm sure I'm not the first to mention this.
The turn is yours. Post a submission that follows the standard rules below within the next 24 hours
i would like to take a turn

Download the latest park template
Mrcrolly very much a fan of stalled transitions it seems. Requests are open for the next turn. Be the first to post to get it.
Id like to take a swing at this. Just found this thread so im a little late but id love to have a go
what do you mean “import the same track”? Just open the file or something else?
And away goes that nice little bump which MACTAFF has created, but otherwise I think it is good to create an inversion now!
Wave turn into a corkscrew. Had to rework the entry a tad bit because I couldn't really finesse it, but I think I did it justifiably so, it doesn't destroy the last persons creation or really alter it.

https://drive.google.com/file/d/1ZQU_2MSLJoPVpobrode9TM5l_IpUHeX7/view?usp=sharing
Wow... A day where I can actually do some fun stuff? Today seemed like a good opportunity to make some of the bigger attractions, in order to get a better vibe of the park and start to bring some character. Things like the Ferris Wheel, Bumper Cars and other smaller flat rides have been whipped up to fill in the once vacant spaces, and I also went back and did a very large chunk of buildings.





As you can see, I ended up moving the coaster to the back of the park and bringing in the Ferris Wheel to fill it's place. It became apparent that both attractions felt very small, so the wooden coaster was brought to the back so it didn't feel crammed. Other things, like the twirly slide and some of the block-outs need work, but I'm becoming very excited about this project, however there's still a long way to go!
This thread is for promoting your NL2 Twitch streams. HERE, I'LL START.
Welcome to the Pinback Morning Show, where we feature very low-skill NL2 coaster creation, with your very charming, hilarious, and clueless host, Pinback. Feel free to drop by, have a good time, tell me what I'm doing wrong, or just sit there shaking your head sorrowfully.
Ever wanted to see someone fail to properly construct a simple air hill? NOW IS YOUR CHANCE. Think that watching someone lean way too heavily on the "No Lat-G" and "Depump Vertices" buttons is the greatest thing in the world? THIS IS YOUR LUCKY DAY.
There's not enough (read: virtually none) NL2 on Twitch. Let's change that, one incorrectly-shaped loop at a time.
Be sure to hit that follow button! (Next show, tomorrow (9/10) morning at 9 AM Eastern.)
I'm happy with all the additions. But the Mack two tube track would be awesome.
If you would like feedback on something, it does help to ask for it. People here are very helpful and happy to make suggestions on how to improve. It's useful to 1) mention that you are looking for some feedback to improve and 2) what you are trying to accomplish. We'll help you figure out how to get there.
-Ride_Op
I would like an RMC Raptor/T-rex and a Vekoma Mk 1101 style.
Okay, looks like It's Mrcrolly's turn
I've tried depumping about 15x to no avail; yes. I don't see any way I'm able to work with the previous section.
^^ Your post was a little ambiguous, are you giving up your turn?
I'll take the turn if FlyerGuy doesn't want to submit anything!
I can't really see myself being able to enter this one in; the previous section's vertex density is making my transition really choppy.
