Yeah, that's quite fast for an MCBR, it should be more like 20-30kph
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55kph seems really fast for an MCBR, and it's going to really limit what elements can be done with trains recovering from an E-stop.
What do people think?
^The current length is 1576m / 5170ft (without storage)
I've continued the turn out of the inversion, right into a MCBR.

The track is really close to the inversion, but everything passes the clearance test.


Currently at 1498m
Out of curiosity, how long is this track right now (length, not time)?
hey, Hope this helps. First select everything you want to scale and group it as shown in the image below:

Then right click the scale icon in the menu bar as shown in the image and work out your scale (a popup menu will appear in which you can enter the scale).

Finally make sure you set your reference coordinate system to "world" and the "Transform Coordinate Center" to the last option (Hold the button and a drop down menu appears). I marked the buttons in the image above. Then apply the scale factor in the scale popup menu.
Also hotkey for depump while I'm at it. Generally just more and/or configurable hotkeys.
Okay. Post your submission below in the next 24 hours. This submission requires a MCBR, and the total time between the end of the second launch and the start of the MCBR needs to be less than 37.5 seconds.
I'll go!

Download the latest park template
Turn 18
CoasterMac's track addition and optical illusion is added. We're now ~33.5s into this block, so we're at the point where we need to add an MCBR. Requests are open for this turn, who wants to add it?
Hi there! I used your track importer (very helpful btw) to make a 3d model of my own coaster. I am now willing to 3d print this model but my experience in 3ds max is non existent. Right now I want to scale the model so that the width of the track is 27 mm but I don't know how to. If anyone could help with this I'd really appreciate it! :)
OH lol, that's what happens when you browse the forums at the start of the morning... Total illusion in that screenshot.
^You skipped the past two turns.
I'll take a stab at it.
Here ya go. Twisty and Corkscrew

https://www.dropbox.com/s/ry7p85cidnya9g9/Track Tennis 17.nl2pkg?dl=0
^ It's not hidden, it's just in the footer lol (so I guess it may as well be).
I don't think forums are necessarily dying, they're just different environments compared to something like discord. Discord is better for real time, I need something now scenarios (in terms of say, help), but overall I think a forum fits the community well, as a place for information, feedback, etc. Obviously discord is also great, forums are just a bit more centralized ;)
I also don't think the numbers have really left / changed. I'm almost certain that NLC is just as active as when NLE died, and as active the first year it was up, if not more. NLC is about to hit 750,000 page views (and could potentially hit 1 million in a year, which is something NLE did not do), has already hit 500,000 unique page views, and averages about 20,000 page views a week, so I definitely don't think there's any shortage of people using it. In terms of activity, I think it's fairly active as well with an average of 25 posts a day.
As for the ratings, I think that just comes with a overall shift in the members throughout the communities life. NoLimits 2 is way more accessible and less niche than NL1, a majority of the ratings on here, and I would assume else where are casual 2-4 sentence ratings. There are a few more that are a bit longer in explanation / feedback, but the reality is no one really wants to write huge paragraphs for ratings, or even rate at all without the ease of a casual rating system. And like you've already pointed out, I think 2:1 ratio is pretty good, idk.
The important thing is NLC is active and can adapt to change, so yeah, just share your creations, if you want people to notice, make a post about it, spread it around a discord, etc c:
Part of it is due to the rating requirement, but that doesn't tell the whole story. Even during the late NLE days, mandated rating didn't really help all that much. People just stopped downloading, or put in very brief, albeit decent/good ratings. We looked at ways to require ratings, but decided against it. I had some ideas going in on how to encourage people to rate, but not all of them were implemented, and they may not fit the theme/style of the site. Lots of these are just design things, like putting bigger emphasis on Weekly Rankings, or highlighting influential critics over time. Community type things.
Personal opinion time:
I think forum use in this day and age has just dwindled in activity. More activity is happening on social media or chat rooms like Discord. For instance, the NL2 Discord — there's a lot of people posting progress pics and asking questions in there. Forums often serve as an advertising/showcase thread but not much more. Less back and forth discussion than in the old days. Of course, these things still happen but it's less frequent than it used to be looking back.
We're also on a brand new forum. Even though people had some prior notice, it still takes a while to rebuild a community. NLE got nuked, and lots of members, resources, and info were wiped. Same goes for CoasterSims. I can only imagine how big the community would be now if CoasterSims was continuously running up to this day. (Provided they kept updating the site.)
If we can keep NLC going strong for the next decade, we could see numbers returning. Hopefully that'll mean ratings too! If you're interested, there is a hidden stats page where you can see how we're doing in terms of numbers. At the moment, there's about a 2:1 park-to-rating ratio.

Turn 17
Requests are open for the next turn. I'm turning in for the night, so be the first to comment below then get straight to it.
Replies
Thanks @KingRCT3! It's definitely ambitious, but this has been sort of the test to see how I hold up on projects which involve so much custom modeling, could say I'm happy with the results so far!
Day 4
Today was exciting but also small compared to others, I got a really nice jump on the wooden coaster! Took me a solid 4 hours to model all the supports but the result is worth it, now I can sit back on it while the rest of the park comes into shape, and it'll be detailed much quicker in the future due to its modular design!



Conclusion
Still EXTREMELY rough in places, especially at the broken points, however most of those issues will be an easy fix once I move onto the 2nd detail pass (texturing and what not). Another thing I need to work out is the width of the track. It makes the coaster seem smaller than it really is, but again that's a small thing to fix. Now with the Wooden Coaster fleshed out, the vast majority of large structures are ready to go, leaving just the smaller shops/vendors. As of today there has been a total of 24 hours worth of work put into the level, and I feel that it's really starting to come through.
^ win for sure.
