I bet many don't know that they will like it ;-)
I bet many don't know that they will like it ;-)
Grizzly @ Kings Dominion
or
Wild Beast @ Canada's Wonderland
Nope
Orion is a custom designed steel coaster made by GravityFlyersInc.
Statistics:
Height - 230ft
Length - 5330ft
Max Speed - 75mph
G-forces - +4.0 to -1g
Inversions - 7
Elements:
Comments are always appreciated!












Georgia Cyclone @ Six Flags Over Georgia
Hello,
i have found another forum with a thread with the same problem. There was mentioned the name "DoorScript" in the example and now i have searched for a file "doorscript*.*" in the NoLimits installation - and i have found it. It is hidden in scene objects in track trigger test and cannot be found with the file browser when choosing an object in NoLimits. You have to copy the files to your park file, then it can be added. There are a few examples there, most of them for flatrides. Perhaps later the script for external track camera would be helpful.
Then i can see that the script file is attached to the scenary object, in the example it is a simple door with two elements. The example worked, it sets its own triggers 5m before and after the nearest point on the track from the position of the door object. It works also with sound... After some problems i was able to change it according to my door: it is a sliding door and it is sliding to the top like a curtain in the theater. The object is a single object having no separate elements, i do not know if it is possible with dae-files from blender. The main difference is that the door is not rotating but moving as translation. But translation is made with absolute coordinates, so i had to get the actual position and add the move to it. But now it is working, also with sound! The sound in the example is not the right one for me but it is no problem to replace it by a new sound. Perhaps it works also with two doors opening to each side at the same position with two scripts (but only one sound) so you can make a door of more than one part without separate elements. But i do not need this option now.
Without the example it was much, much more difficult for me to solve this problem. Thanks for help here, perhaps i can use the given information later, also i have now found the tutorials in youtube.
Best regards
Nope (last time I checked colossos wasnt a mirrored layout)
Colossos @ Heide Park
When can we expect a release date?
Nope. Hint, its a mirrored layout


A spinning coaster with some fun elements, like a launch and tilttracks
It's such a shame, I've only had the chance to ride it over the past two years, but it's a damn fun ride, probably my favorite vekoma.
Maganeado posted on September 28th, 2018
will the trains ever be released they look so cool
You've already had an answer for the previous trains; your answer for this one probably won't be different at all.
iSatnav posted on August 5th, 2018
To be honest we haven't spoken about it but I can almost guarantee they won't be available for download, not least because they're insanely complex but they've been custom built from the ground up for our rides and our ride system
will the trains ever be released they look so cool
^If that wasn't in the "WDYJD" thread, I would have assumed that's real.
Also, something that I'm deliberately distracting myself from because I'd rather use the RMC update when that comes out, but since this is far from finished and I don't have a sequence of elements or layout nailed down yet, I believe that's entirely feasible.


There was an article that said something about it reaching the end of its service life and comments about possibly being used for spare parts for Nighthawk, so I kinda doubt it. I have no idea what to think, but if I were to make a #1 speculation about Kentucky Kingdom's new ride, I'd probably go with the dive machine theory (contrary to what a particular video on my YT channel might suggest).
Robin Hood @ Walibi Holland
wow I had no idea. I just tested it. I thought passes only had to do with shuttle coasters. Thanks!