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Ride removals that you (will) miss or made you say "good riddance"
Theme Park Discussion

Chiller is really the only one for me. Rode many times, including the day before it crashed, once, in the front row. It wasn't the same when it reopened without the rolls. I only rode it once in that configuration, then it closed for good soon after. Absolutely loved the power of the ride especially going through that cobra roll at breakneck speed, with high (but not too high) forces, dodging a sea of supports. Then the roll had a great pause in the middle, one that I think probably influenced me designing a "0G stall" into one of my NL rides many years ago. Doing it again backwards was a bonus, and especially the roll was cool backwards because of the anticipation while going backwards on that flat 45* incline. Next thing you knew, you were upside down. The change to lapbars made the ride so much better too. sigh

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Ride removals that you (will) miss or made you say "good riddance"
Theme Park Discussion

It looks like Lakemont is getting rid of their 1963 Chance Toboggan, and I'm pretty bummed about it despite having only ridden it twice three(?) years ago, and despite living nearly 8 hours away in Canada.

Also, allow me to second Firehawk, my only flyer to date. From what I remember, it had good forces, and some truly weird-feeling moments (vertical loop, I'm looking at you).

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Ride removals that you (will) miss or made you say "good riddance"
Theme Park Discussion

Firehawk-this might be an unpopular opinion but I think I will miss Firehawk, tho I'm sure this will be mitigated by what they end up replacing it with.

Chang-The only one out of this list that legitimately made me mad but I've since pretty much gotten over it

Every ride at Geauga Lake

Pretty much any log flume ride or wooden roller coaster (that isn't Son of Beast and hasn't gotten RMC'd) that gets removed. Yes, this includes the other side of Twisted Twins as well.

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

GenghisKhan posted on October 1st, 2018

I just don't know how to make cliffs look good in particular.

This is a strong hint that not the software you use is the problem but you should dive a bit deeper into different ways to model things like using sculpting or automatically deformations (displacement maps) for giving two examples, blender can also do all of these.

Two thoughts about this:

When you are new to 3d modeling it's probably not the best idea to start with something like this. I'd recommend to rather start with something like simple buildings first. I think the rocks included in NL2 do a very good job for this, so you could place them in the Editor. NL2 got much more user friendly in moving copying, moving and locking scenery objects.

But if you desperately want to create some right now, I think although this video is actually a pure advertisement video, this part (https://youtu.be/Gs5nBoIxnOg?t=34) demonstrates that it's important to link the textures and the mesh. So if you want to use an existing texture I'd recommend to shape some rock out of the texture instead of shaping one first and then applying the texture. You should also make you familiar with baking the high poly result to a low poly version for real time rendering usage.

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2019
Theme Park Discussion

At first I was disappointed and thought it seemed anti-climactic (especially with the amount of teasing, speculation, and people spotting markers), but I'm keeping an open mind about this, especially since it's Gravity Group, one of my favorite manufacturers. The idea of a mini-Voyage sounds fun to me.

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