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MACTAFF's build thread
NoLimits Coaster

*** warning ***
most of these rides will take forever to be finished
rides with asterisk's around the name are not finished
feel free to suggest ANYTHING (ride names, colours, elements, or even what I should do next)

Some of these rides will be put into an upcoming park, these include Raser, Dragon and Flashback, as well as a few more

youtube:

main channel (finished projects and live streams)

second channel (WIP projects and stream replays)


Flashback


Raser


* RMC Concept *


* Rocky / Lost In Space *

pre station

post station


* Gerstlauer Infinity Concept *


* RMC Concept 2 *


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Mega Roundup 250 - Winners Show Your Glowies!
NoLimits Coaster

For our next insightful installment we'll explain what we're looking at for Quality of the Scenery.

Building a smooth, properly supported, and operationally sound coaster is only 1/3 of the equation. The surrounding scenery is just as important for your ride experience. NoLimits 2 gives you a square mile of build area. If your coaster is surrounded by empty, flat, plain grass, you need more scenery. And in this contest, trees and rocks alone are not enough.

We're looking at everything riders can see while on the ride. Empty flat terrain (aka green field) is viewed as essentially unfinished or ignored empty space. This does not mean you have to build a city that stretches to the horizon...remember this is all about what you can see while on the ride and what you show during your video. Consider that the back side of Expedition Everest that isn't visible from the park is bare walls. You can't see any of that area from inside the park or while on the ride, so no need to finish that. But, if you can see it, and it's undeveloped, you need more scenery.

Quality of the scenery looks at how well built the scenery is. A poorly made or poorly textured building that has been copied out to infinity won't do well, even if there is no green field. All animating scenery, rides, lights, objects, special effects, and other scripted elements are also evaluated for their quality and impact on the ride experience.

The most overlooked part of the quality of the scenery is story. You have a few minutes to leave your riders with some kind of emotion or impression, and the best rides manage to tell some kind of story through the visuals seen during the ride. Your story concept should come through during the ride. Everything in this category helps tell your story. Most videos featured in Roundups 100, 150, and 200 go well beyond just decorating a coaster to include story or superbly executed theme elements.

Questions? Ask away! Tomorrow we'll discuss quality of the presentation.

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Boomer's Construction Thread
NoLimits Coaster

It depends on the age of the coaster. If you're going for a newer ride, I think the lighter shade of wood works better. The darker wood makes the ride feel more aged. In my opinion though, I think the lighter shade looks better overall.

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Mega Roundup 250 - Winners Show Your Glowies!
NoLimits Coaster

Roundup 250 is several weeks away and getting closer daily! We wanted to share some insights into the judging process. There are 3 main aspects we are evaluating for these contests:

Quality of the coaster(s)
Quality of the scenery
Quality of the presentation

For our first installment we'll talk about Quality of the coaster(s).

First and foremost, while the quality of the coaster or coasters you show in your video is very important, we are NOT looking for absolute perfection. We can tell when much care has been put into ensuring the track is free from pumps, sudden harsh radius changes, wobbly transitions, unintentional over/under banking, and other errors in construction.

We're also looking at the quality of the support structure. This encompasses how realistic looking the supports are. Could your coaster survive the forces? Is it adequately supported? Is it over supported? Are there angled supports in the right areas to deal with turns? Would it collapse under it's own weight?

We look at how realistic the coaster is. Note that this does not mean we are looking for purity of any particular manufacturer. Some of our fans on forums like to debate the exact angle of a B&M old school inverted lift hill, but we don't. We only care if what style of coaster you're going for looks realistically represented.

Finally we're looking to see how much fun/how thrilling/how unique the ride experience is. This can bleed over into the scenery column, but generally the pace of the ride experience and the excitement it builds up is purely in control of the coaster's design.

Questions? Ask away! Tomorrow we'll detail what we're looking for in quality of the scenery.

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