The coaster shares the color scheme with 2 coasters next to it (they're the same)
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GeCoDe posted on October 12th, 2018
No. I think i made it a bit too hard, i will give more hints if needed
Hint needed.
I'm trying to improve my environment work



This is the 5th newest coaster for jamp up land!
Now i need to figure where to put it in jamp up land!
Jamp Up Land is proof that it is theoretically possible to cram the entirety of Disney World in a space as small as Kentucky Kingdom.
I have been updating my old Meniscus Land Slide Coasters.

I added better hot rails and cars with better front views. Plus improved the operation of the two lanes.
^ what does this say
Slalom posted on October 11th, 2018
Fantasy Island's Millennium?
Millennium at Fantasy Island?
No. I think i made it a bit too hard, i will give more hints if needed
I am working now on my park - progress name MP fase 3
current rides:
Pelgrim - 55 meter high divecoaster

Hypernova - 70 meter high hypercoaster

GCI coaster
Clasic wooden coaster
Mack multilaunch (hungergames style)
gerstlauer bobsled
Fly the Great Nor'Easter @ Morey's Piers
Still a no. I'll give you guys a hint.
It's not what it seems to be and harrislanum is on the right track
Odyssey @ Fantasy Island?
Shockwave at SFGMa
A work in progress

Thank you so much for that in depth and clear explanation Dani, really appreciate it.
no to both
Looks like there is only one entry. But tbh the options for this open serve a very limited and that submission is probably the best one, someone can come up with
The wooden coaster tracks are another amazing example of how bump mapping can be used. I must have spent some time just figuring out whether that is physical or a bump map.
It's amazing what can be done with textures nowadays.
NoLimiters posted on October 11th, 2018
I did not realize how much a bumb/normal map can stick out of just a flat plane
Yeah I'm astonished myself sometimes what you can do with a flat plane by just using a color, normal and roughness map

That's why I tend to say that textures are often much more important than the geometry for game objects.