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Exporting NL2
NoLimits Coaster

Hello,
i have found this thread because i want also export the track to blender. The function in light pattern generator to generate a LWO-file looks good, it seems to generate a "track" with rectangular shape as 3D-file. This is exact what i need, i want to design buildings around track integrating the track (it is a castle around a wild mouse coaster, inspired by "G'sengte Sau" in Tripsdrill but different track). I set width and heigt according to minimum needed room for corridors fitting track and cars, so i can see directly how i have to design the buildings. Later the track will be removed in blende when buildings are finished, ready to be exported to NoLimits.

bestdani wrote that blender can read a LWO-file, but i cannot find this option in the import menu. Is the LWO-file identical with another 3D-file so i can rename the ending of file name and then import it to blender? Or is there another trick to do this? I have got a LWO-file from light pattern generator (without light effects because i need only the "support beam" for the lights).

Best regards

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NoLimits 2 Wish List
NoLimits Coaster

^ And/or the ability to transform a beam node into a free node.


Wouldn't it be possible to have a "Even vertex spacing" option? Like you make a section of vertices, click that and the selected vertices are automatically evened out with a set distance.

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