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I like the idea of attachments on posts, this could be very useful for sharing small files such as scripts and parks with just a layout. (Contests and events like track tennis and 5hop especially could use this to its advantage.)

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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

^ Well I can of course quickly order some web space and put everything outside of Steam behind a paywall that finances the web space instead of looking for more appropriate solutions that don't cost me (and then finally the small amount of non steam users since I don't want to invest my personal money into quick solutions) any additional cent.

That would save me from putting time into packing special made uploads to make it available at least quickly at no costs or I could also start spreading everything among different hosting systems I cannot keep track off which probably results in outdated / dead links in the future.

I guess you probably will like more that I have just uploaded the two missing videos of the Dropbox package on YouTube.

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Low frame rate in the editor.
NoLimits Coaster

I think the most effective quick solution would be temporarily deleting the Scenery Objects one after one, then undo the task (of course make a back up of your nl2park file for every case).
You can also delete a whole bunch of scene objects of the same type by using the Overview Window.

Of course you can also do other variants like just keeping candidates that could be slow.


^ That's not always the case especially on modern graphic accelerators other factors can have more influence than the polygon count.

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Low frame rate in the editor.

Is there a way to pinpoint an object in a huge park that could be making one part of the park very laggy? I know it's a scenery object because when I turn the scenery display off, there's no lag with all the rides frozen. I have sketchup objects in my park, but I've created all those myself. Usually when I use something from the Sketchup library, I get a lot of lag. When I use the objects from sketchup I created, it does not lag. Everything seems to point to my Hybrid wooden coaster, but when I delete the custom track, I still have lag.

Can anyone help? I don't even know if I've supplied enough information to get help.

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Ride removals that you (will) miss or made you say "good riddance"
Theme Park Discussion

After I finally rode Eurosat Can Can (2.0) now, this is nowhere close to the experience of Eurosat. Therefore I miss this already.

Although the layout is great for the restricted possibilities this does not help to overcome the lack of atmosphere inside the sphere (It now turned to the opposite of the Flying Dutchman which has a very crappy layout but conviced with the overall very effective atmosphere). Ironically, the waiting area and surroundings are absolutely great in my opinion. I hope the rumors that the ride theming itself is far from finished are correct.

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The Official Scripting Ask Thread
Scripting

Hi! Does anyone know how to script to change the lift motor sound to get it loud from the motor position itself?
I've played around with the Custom Coaster Noises script but the sound comes from the area that coaster passed by not from the motor position.

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That is definitely doable. The original intent of the exchange was to offer a simple way to share NoLimits parks, much how like other sites that have exchanges do. However after some time being live, I think it should be broken down a bit more. This would mean you can upload different types of "parks" to the exchange. The default being what is already there, a park that you can rate. The other being an "asset", that is, a package or even a simple nl2park that is meant to share / showcase a script, model, etc. This type of park you won't be able to rate, but you will be able to post comments (a more simplified version of comments that is, basically like what is there now with ratings, without the rating slider). Along with this would come the ability to update the file for either type of park.

I'm in the middle of something else right now with NLC, but I'll add it to my list. If anything, I can just add the ability to update park files now, and add the whole "type" functionality later. If you have any thoughts of suggestions on this please let me know!

As a side note, I was also going to add the ability to upload file attachments to comments on the forum, so instead of uploading things like models, scripts, contest parks, etc, to third party sites, they could simply be attached to comments. These of course would have much lower file size limits than what you could upload on the exchange. I talk about it a bit in this news post. That way, for example, you can contain all of your files in your tools thread. These would of course be searchable. So maybe that's a better alternative. Going this way, there doesn't necessarily have to be two types of parks on the exchange. I still do think there needs to be functionality to update park files on the exchange, but in this case instead of having two "types" where you can only rate one type, etc, there can just be options (i.e. to disable ratings).

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I'm wondering if it could be made possible to update packages that were uploaded to the NLC.

I mainly upload assets for NL2 that rather frequently get some updates (I also guess nobody would like to have the exchange polluted with multiple versions of the same upload with the danger of accidentally downloading an outdated version) and I have even updated my full park packages in the past that were upload to the Steam Workshop or other free hosting options.

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