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Aether Systems (Journey To Agartha has arrived.)
NoLimits Coaster

While things have been dead in this thread for a while we are by no means dead ourselves. Over the last month or so i have been working on a rapid expansion of our coaster lineup as well as working on multiple projects, some of which are close to release.

First off lets talk about the MK4 track system. This will be modular like before, however it features a wider track gauge and has the ability to support multiple train types. Current plans include a 4 across train, Wing Train, Dive Train as well as the potential for inverted coaster trains in the future.

The Wing and 4 - Across train are closest to completion (vest restraints still not modelled but will be interchangeable depending on layout forces.)

4 - Across Train:
Image from Gyazo
Image from Gyazo

Winged Train:
Image from Gyazo

Image from Gyazo

In addition to the MK4 trains, i have upgraded the MK3 trains to incorporate the new seats and restraints. Along with this i also created a very special variant of the MK3 train for use on a current "side project" (totally not the tallest coaster in the world).

Image from Gyazo

Themed to SpaceX, Falcon 9 is a 510 foot tall triple launched semi shuttle terra-coaster, featuring a 500 foot 450 degree spiral drop and 6 seconds of perfect zero g on a 370 foot vertical spike.

Image from Gyazo

To run on this monstrous coaster, i created a custom themed edition of the MK3 Train taking inspiration from the falcon 9 rocket of course.

Image from Gyazo

Image from Gyazo

I will attempt to update this thread more frequently and show off new developments into the future. However i recommend joining the newly launched NLC Discord server for more frequent updates and some sneak peaks at projects currently being worked on!

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Raptoralex's defunct coasters
NoLimits Coaster

I have finished both versions of Wildcat. The POVs are below.

Below is the original Wildcat, which operated from 1930-1932.

Below is the reprofiled Wildcat, which operated from 1933-1984. This is the layout most are familiar with.

I think my next recreation will be Screechin' Eagle at LeSourdsville Lake in Middletown, Ohio.

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The Official Scripting Ask Thread
Scripting

It's not possible to quickly tell one how to do it by himself, you have to learn quite sophisticated programming techniques (the NLVM - NL2 Scripting language - is a full high level programming language) first to be able to do it, which I'd expect to take at least a few month of training.

I'm not sure if it would be a great idea to try to do it with the default flat rides at all, while it is technically possible, it's rather effortful to do it, since one does not have the comfortable access to the internal rides, since the models cannot be used outside of NL2 in a 3d application to inspect them properly (or did I missed something?), except for some demo rides.

Maybe it's better to hope for official updates that implement the manual control mode like the one for the two new rides, as it is implemented in the updated rides now.

If you want to enjoy fully controlable rides in NL2 with a lot of extras, I have participated in a project where this can be done, but these rides are highly detailed and therefore not suitable for placement into random maps, therefore these are just there to be played in encrypted packages: steam workshop or the project's website (you can also download single ride packages from there).

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The Official Scripting Ask Thread
Scripting

Hi there, have anyone of you scripted the "Giant Swinging Disc (Giant Frisbee)" and "Gyro Drop" into manual mode? What i mean is that it could be more than cool to script all the rides to be manually controlled and make a "Real Park Operator Experience" since the physics are extremely realistic. I don't know myself how to do this but as i spoke to the NL2 Creators they said that all the flat rides are freely available for modification. Is there a chance that some of you talented scripters out there could do just so? It shouldn't be difficult to do, Or you could help me and tell me how to do it cause i don't have any clue about JavaScripting.

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The Official Scripting Ask Thread
Scripting

^^ When you mean a completely custom sound placed by a script and with the lift section sound set to silent, changing the position of the sound in the script should be just one line or a few more to have a more comfortable result.

You can use the newly added area sound object to have a static sound at this position already, a sound that reacts to the lift speed is also possible with just very basic programming techniques.

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