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Official FVD (Force Vector Design) Thread
NoLimits Coaster

I'm new to this forum and new to force vector design and I'm having some trouble with lats when I import my tracks into nolimits. I've made sure to set the correct heartline height, set the friction to custom and match the friction in FVD++ (just at 0.03, I'm not on the pro version) and matched launch speed and positioning, but there are still some laterals of ~0.4g. The only other thing I can think of is the air resistance parameter, but it seems negligible. My turns are long and sweeping, nothing very whippy at all. Is there something I'm missing?

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Coaster Blast posted on October 19th, 2018

I'm thinking of making one of thoses arrow loopers with strange roll banking transitions, should i use linear functions for roll ?

Use linear functions but since FVD++ uses roll rate, make sure the roll graph has a gradient of zero for the sections where the roll is progressing.

I'm new to this forum and new to force vector design and I'm having some trouble with lats when I import my tracks into nolimits. I've made sure to set the correct heartline height, set the friction to custom and match the friction in FVD++ (just at 0.03, I'm not on the pro version) and matched launch speed and positioning, but there are still some laterals of ~0.4g. The only other thing I can think of is the air resistance parameter, but it seems negligible. My turns are long and sweeping, nothing very whippy at all. Is there something I'm missing?

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NoLimits 2 - General Thread (News, Tips, Q&A)
NoLimits Coaster

Please note: we are no longer providing free Steam licenses to those who purchased stand alone NoLimits 2. We provided this complimentary service for years since the release of Steam and for 6+ months following the release of Mac on Steam. The time has come to sunset this offering.

Going forward the only way to obtain the Steam version is to purchase on Steam. Thank you for your understanding.

-Ride_Op

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Aether Systems (Journey To Agartha has arrived.)
NoLimits Coaster

^ That was my point, the riding position ISN'T better, it makes for an uncomfortable ride, and is the biggest flaw with Intamin's design (and one of the reasons they've only built one). This is because the riding position mean it is much more difficult to heartline the coaster. It also means that riders are subjected to any flaw in the wheels or track far more than usual. I can understand the simpler station thing, but you'd be compromising rider enjoyability.

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Aether Systems (Journey To Agartha has arrived.)
NoLimits Coaster

It's designed the way it is to allow for a more simple station setup, ala Furius Baco, where you are able to walk over the chassis to get to the other side, makes life an awful lot easier logistically and reduces the station footprint. Its a neat inbetween of the Intamin and B&M trains, given as I reckon the Intamin ones have a better riding position.

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