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Womp's thread of stuff
NoLimits Coaster

I was going to wait until i'd done more before posting these to show everyone, but what the hell. Here you go.
Thanks to DarkStar for designing the layout/making the ride for me. I doubt i would've come up with something like this myself, hahaha.

Yes, it has a dual station. Oooh, this new formatting toolbar makes things easy. Thanks Mods.

Overview of the whole ride.
Not a great deal of scenery done so far, still working on ideas etc.

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NLC Track Tennis 2018
Contests

Turn 28 (Open Serve — Finish the damn thing if ya want)

We just have some supports left! Ahhh!!

  • Create as many supports as you'd like.
  • Please don't spend forever on it.
  • Yea that's it.

Name That Coaster!!

I'm creating a poll for naming this thing. This is just the submission stage, after which I will try to compile most of the suggestions and put them to vote.

  • Popular vote wins as long as it doesn't suck.
  • Funny name must actually make me audibly exhale in order to be accepted.
  • "Floppy" is banned bc it's not suspended, therefore it doesn't actually flop.

Track Tennis 2018


I added an ugly pink line to show you what's left.
Download the park | Other Files (outdated)

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TheCodeMaster's Things n Stuff - Trees + I forgot about the Dive Machines
NoLimits Coaster

Hi!
I realized that Nolimits 2 is lacking in the terms of foliage, so I'm making a pack to fix that issue!

Here's the 6 trees I have so far, From left to right they are:
Oak
Elm
Fir
Maple
Aspen
Pine

Now my favourite feature about these trees is how adaptable they are, you can change the seasons on them!

This is done using some entity colours for maximum tweak-ability, with not scripts required!

see a video of it in action here

And I completley forgot about the dive machines, I'll polish them up and release them asap.

Let me know what you think!

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Low frame rate in the editor.
NoLimits Coaster

you can actually see fps in the editor by enabling it in your steam settings (only with the steam version of course)

but this number can still change quite a bit when the in sim, when LODs, real time lighting and other sim only effects are enabled so I wouldn't really count on it for anything anyways.

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