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Switch track problem
Scripting

RedemptionGabe posted on July 3rd, 2024

When I ride my roller coaster using MusicKid43's script generator everything seems to go fine but when finally gets to go backwards it goes backwards again. Do you have any idea what I am doing wrong here because it's getting annoying.

Here is the link to the script if anyone wants to take a look.

https://drive.google.com/file/d/1psvZzxwlvlWpfDHpqkHS5LE3CWWI2mXI/view?usp=sharing

i'll link the park that has this problem.

https://drive.google.com/file/d/1CiJuQw3FSbsmHhlNU0ckr7qqaH_C7zny/view?usp=sharing

Check your PM box

Problem was :
When leaving Transfertable script said
TransportBwdOn();
must be FwdOn();

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Switch track problem
Scripting

When I ride my roller coaster using MusicKid43's script generator everything seems to go fine but when finally gets to go backwards it goes backwards again. Do you have any idea what I am doing wrong here because it's getting annoying.

Here is the link to the script if anyone wants to take a look.

https://drive.google.com/file/d/1psvZzxwlvlWpfDHpqkHS5LE3CWWI2mXI/view?usp=sharing

i'll link the park that has this problem.

https://drive.google.com/file/d/1CiJuQw3FSbsmHhlNU0ckr7qqaH_C7zny/view?usp=sharing

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Question on Support Prefabs
NoLimits Coaster

Are there more support prefabs available, like ones made by the community that I can download? I don't really understand supporting, and I've been trying for a while to make supports that look semi-decent but I can't seem to figure them out. I know how to place them and everything, but when I follow reference, it doesn't turn out the same. When I use prefabs in cases, though, it looks much better. I'm curious though, is there any other prefabs made by the community?

TL;DR - Are there any other prefabs by the community that are downloadable, or are those prefabs the only ones?

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TheCodeMaster LSM Trains 2.0 Sound Problem
NoLimits Coaster

MrRC posted on June 29th, 2024

Check your email and your PM box.

The problem was :

The FREEZED coaster was NOT below the INT coaster in the list of coasters in the EDITOR.(coz the name was choosen started with an "H" :-)

EDIT + TIP :

If your like the original name as the coaster, u can change the name INT in all the scripts to a name that starts with an letter (aflabetical order) after the letter from the original name.

You're the best! Thank you so much for fixing the problem MrRC!!

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TheCodeMaster LSM Trains 2.0 Sound Problem
NoLimits Coaster

Check your email and your PM box.

The problem was :

The FREEZED coaster was NOT below the INT coaster in the list of coasters in the EDITOR.(coz the name was choosen started with an "H" :-)

EDIT + TIP :

If your like the original name as the coaster, u can change the name INT in all the scripts to a name that starts with an letter (aflabetical order) after the letter from the original name.

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TheCodeMaster LSM Trains 2.0 Sound Problem
NoLimits Coaster

MrRC posted on June 29th, 2024

sidun10 posted on June 29th, 2024

I originally started by using the JBS Coaster trains with TheCodeMaster's 2.0 LSM and Brake fins, and I was not getting any sound from them. Then I switched to TheCodeMaster's trains, and I still do not get the sounds from the LSM or Brakes. The only time I can hear the sounds for them is when using the rocket coaster trains, not the dummy track trains. Does anyone know of any reason this might be happening, or any way to fix it perhaps?

Send me your PKG file from your park to my email (see my profile) Subject : NLC Request

Just shot it over to ya

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TheCodeMaster LSM Trains 2.0 Sound Problem
NoLimits Coaster

sidun10 posted on June 29th, 2024

I originally started by using the JBS Coaster trains with TheCodeMaster's 2.0 LSM and Brake fins, and I was not getting any sound from them. Then I switched to TheCodeMaster's trains, and I still do not get the sounds from the LSM or Brakes. The only time I can hear the sounds for them is when using the rocket coaster trains, not the dummy track trains. Does anyone know of any reason this might be happening, or any way to fix it perhaps?

Send me your PKG file from your park to my email (see my profile) Subject : NLC Request

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TheCodeMaster LSM Trains 2.0 Sound Problem
NoLimits Coaster

I originally started by using the JBS Coaster trains with TheCodeMaster's 2.0 LSM and Brake fins, and I was not getting any sound from them. Then I switched to TheCodeMaster's trains, and I still do not get the sounds from the LSM or Brakes. The only time I can hear the sounds for them is when using the rocket coaster trains, not the dummy track trains. Does anyone know of any reason this might be happening, or any way to fix it perhaps?

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fvd++ mac issue
General

ffinelliott posted on June 17th, 2024

This is entirely just a guess, but I’d imagine that it’s because openFVD does not yet have native support for apple silicon (m1, m2, et cetera). As far as I know, only x64 and x86 architectures are supported natively.

I’m not sure how exactly running older programs on newer apple silicon chips works, but I’d guess it’s likely whatever wrapper / emulator / whatever that apple uses isn’t perfect yet. Not much you can do about it I’m afraid, apart from running openFVD in a virtual machine.

It makes sense, i was just asking becasue i think i saw people saying they got it working on silcon mac. its just weird because litteraly everything else works the application opens and functions, i can even export track its just the camera won't move at all and rotates very fast

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light occlured
General

I have a solution :

Making the walls thicker like instead of 0,10m (10 cm) make it 0,50 m (50 cm)

I have already tried your technique but it doesn't work. I model with sketchup in COLADA. I wanted to know if an additional object with particular parameters would not work

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light occlured
General

Leoschlk posted on June 21st, 2024

EN : Hello I am asking you because I have a problem in my creation. Indeed, I have like "leaks" of light through my walls, I wanted to know how to prevent this. Thanks in advance

Your image doesn't sow but, i know what u mean.

I have a solution :

Making the walls thicker like instead of 0,10m (10 cm) make it 0,50 m (50 cm)

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