Conveyor stations (where trains roll slowly through the station without stopping) would be a nice addition.
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Gallery is live. Time to vote! NoLimits 2 Screen Shot Saturday Madness January 12th, 2019
-Phyter
Just tried the set and you managed to amaze me again, wow! If I had to give critic, it would be that the dry slide block didn't disappear immediately in the simulator (see picture), but that issue was easy to fix so only praise!

Why didn't you just tried it?
Will this work with support made water slides?

The original Bat at Kings Island swings through the trees.
Thanks. Classic rule of thirds always works ^
love that second shot, good composition


Aiolos - by me [WIP]

Poseidon, by Myself
@ Tim , very funny contribution to this topic.
Without you here in the No Limits 2 community, horsepower would be horseback.
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Terra Phase 3 by Andre Northan, photos by me
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Città Alta by A113, photos by me
I hope to see some more Playground Areas and Water Parks in NL2 soon ;-)

Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1621628953
Temporary Google Drive: https://drive.google.com/file/d/1MPUvr1S9rJK9oRjo9BRYsf-jHZejCYBw/view?usp=sharing
Use the included Script Setup Objects to create working slides in NL2!
To create a working slide, you must just setup a coaster track with no trains on it and simply place the object at the start of the Track and enter the slide length into the object's properties. Done!
A preset for both a dry and a water slide even fitted with sounds is already included.
If you wish to you can easily customize the slide physics by the dozens of parameters of the objects. You can also configure different sounds there and even change how the sounds react to the speed!
It's not required to change a single line of code for all this!
Jetcoasterfan posted on January 11th, 2019
Will there still be the chance to get prizes?
Unfortunately, we have no prizes.
Will there still be the chance to get prizes?

They should rename this topic to ''MrRC Guesses the Coasters''.
Can't wait to see what people have created!
Once again, thanks to the awesome Dev Team for holding these events and providing consistent interaction with the community! :)
