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No Roundup 550 - Next big contest is Roundup 600
Contests

Hey folks, as an FYI, we won't do a submission contest for Roundup 550 this year. When I checked a few times it did not appear that the interest was that strong or that there were a bunch of big projects in the works for this year, which correlates to the feedback I asked for last year about do we do 550 or skip. My apologies for those working on projects hoping for a 550.

Roundup 600 will be the next Mega Roundup. You've all got 55 weeks to work on those projects and we'll have prizes again!

-Ride_Op

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Car Textures for the Vekoma MK1101?
NoLimits Coaster

MrRC posted on July 18th, 2024

Is the skin blank or do u wanna change it ?

I want to change it. However, I would like to know exactly where to position visual elements like the main logo and trim on the zero car. There are two png or jpg files that can be uploaded. One is the zero car and the other is a graphic for the back of the seats and sides.

Is there a way to extract the default skins off the train's zero car and the graphics of the back/side of the seats and see the outlines for a template?

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Anyone from Quebec, Canada here?
General

Hi guys!

I'm looking to find people who lives in Quebec, Canada. The fact is that in Quebec is hard to find people who share a roller coaster passion so. My goal is to share about our enthusiam of roller coaster and maybe somebody who already have experience NoLimits 2 software. I try my best to do it by myself, but sometime it's hard and a little help can be appreciate.

Thanks and don't hesitate to respond my post :)

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Share some Blender tips and tricks!
Imagineers

I don't mean sharing stuff like "E" to extrude, or "CTRL+Click" for fast extrusion, I mean tips that will help you in creating a coaster or environment without having to go through multiple steps or hoops.

I'll start, you can export the spline of a coaster with the light exporter, and then use the generated curve with a new object that has an array modifier (make sure it's connected to the path) to make something like GCI sound dampeners. You can also use this with snapping enabled to place some on-track details, like light strips or custom brakes.

If you wanna learn how to export the spline without NL2 Pro, there's a great tutorial: https://www.youtube.com/watch?app=desktop&v=ds_AQu2K7hg

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Local/Global rotation and movement
NoLimits Coaster

Sometimes when creating scenes, it's really nice to toggle between these two options because it can expedite the creation of the map (for example, fences). I looked all over the documentation and the manual, but I couldn't find anything on changing between global and local space. Is this possible? If it's not, then is there any way to create fences and queues faster instead of using external programs?

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New coaster
NoLimits Coaster

There was a whole lot to improve.

Its much more realism now.

I send it back to the owner. Its running now with 3 trains flawlessly.
Small red G forces in a very short time (no exesses)

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New coaster
NoLimits Coaster

Honestly? Far from impressed - you seriously need to work on your shaping. The pre-lift is way too overbanked, where your drop levels out is far too flat, the top of your lift is weirdly wonky, your immelmann rolls too late and doesn't curve away smoothly, your final turn is way too sudden, and you don't properly clear the splash zone.

From a technical standpoint... Um. Your coaster is WAY too tall for the layout (look at how fast it is going into the MCBR), and the G force and transitions would probably cause serious injury. You haven't 'revised' your source material, and it shows.

You should probably spend a lot of time looking into NoLimits 2 and the flow & design of real coasters before showcasing. Sorry.

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