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NoLimits 2 Wish List
NoLimits Coaster

No offense, but a lot of you people are making outrageous wishes. Different G-forces per seat depending on age and weight of a rider? Come on. Not even actual coaster companies do that. 20 new coaster styles?

You do realize it's a team of like five people who have full-time jobs, right? Some of these are counterproductive and unrealistic. I get wanting RMC or an old wooden train style. But also, are we not happy? I'm happy with what we have.

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

Da_gman805 posted on January 19th, 2019

Does anybody here know how to make a modern Intamin tophat, like in Taiga or Nefeskesen? I've been trying to make one for a while, now, and I'm having a bit of trouble.

Shaping of these can be very tricky due to the way that Intamin designs their rides. To my knowledge they still use some form of geometric shaping or influence on most of their rides. Play around with the lateral gs and roll to make the resulting geometric graphs smooth while maintaining the shape you want and you should be in a pretty decent spot.

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NoLimits 2 Wish List
NoLimits Coaster

There are 2 things I want:
I desperately want human riders that react to coaster forces.
I would really also like to see multiple combs for each seat and general comb overhauls.

Riders would be generated on age, size/weight.
Adult 30
Elderly 60
Child 10

Sizes are: Small, medium, large according to standard BMI.
Full customizing train loads. Just to simulate how weight affects train speed

Different riders can handle different levels of G's and such.

Riders would react to the forces experienced in the cars.
Animations detailing weightless conditions, Ejector conditions, High positive G's, faint condition,
injury condition for ride envelopes being too narrow.
This would all be optional just aesthetics.

Give the simulator a more compelling case for others and myself to pick it up and/or revisit it.
The empty trains just...you start something see it go round and it's always this, "meh", feeling afterwards.

As far as the Combs go... Primarily I would really like to see combs for each seat at the front-most of the train.
So for B&M there would be 4 combs, For the dive there'd be however many across.
Why? Because many times it seems people myself included forget that your distance from the heart-line makes a difference when moving left or right.
The 1 comb tells you one story but when you ride it back from the front right most seat you see amazing spikes in g's. Or maybe you didn't really anticipate what that last row of seats really feels being whipped over that airtime hill. An Example would be the difference between the front and back of Diamondback. Front All hard Ejector / Back All weightless.
I'd like to not see the speed comb for the ENTIRE TRACK killing my framerate perhaps just the section I am working on determined by me?
This applies to the other combs as well I'd like to be able to see multiple G-combs at one time too. I don't like FVD but I would like to be able to remember track limits, speed, and relative G's for a multiple point in the train. So maybe at the business end of the track it displays the combs and the last 25 meters.

This would generally make my life and others easier when building that suspended arrow coaster with reasonable swings.

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