I just always thought those were spherical HDRI's..
Cool, thanks Dani. I'll check out your cube map tool when i get a chance.
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better graphics is something that could be very nice or just better optimisation for graphics for better fps
Nope.
Hint #2: Something "spiral".
Hint #3: Color.added

^It sounds like something that you could make yourself with a bit of scripting and modelling :)
I noticed the crossties right after I posted.
Is it that bizarre Sameco launched corkscrew?
raptoralex posted on January 22nd, 2019
No offense, but a lot of you people are making outrageous wishes. Different G-forces per seat depending on age and weight of a rider? Come on. Not even actual coaster companies do that. 20 new coaster styles?
You do realize it's a team of like five people who have full-time jobs, right? Some of these are counterproductive and unrealistic. I get wanting RMC or an old wooden train style. But also, are we not happy? I'm happy with what we have.
No offense but the simulator already calculates this. If you ride your coaster in different seats the G's are not the same for every seat you can occasionally cause rollbacks from your perspective too.
What I wish was to be able to see this information THE FIRST TIME instead of going back and forth freezing and unfreezing the coaster. This is also a slight complaint I have against NL2 at times being time consuming isn't a good thing, it's not a feature.
So the first time when I am looking at the track instead of seeing ONLY the position of the Comb or maybe an average of the two front most seats I could see what the entire TRAIN is experiencing in a transition, over a hill, an off axis airtime hill, A zero G roll. I like to hand build I don't like FVD, I am asking for more visual feedback during that process and not just the G's calculated from the vertical distance from the heartline. As a someone has already stated...you can see this in the simulator my argument is that it's not available whilst building. Again. I don't want to do the back and forth thing.
That's not what I asked for.
The riders animations REACT to the forces the simulators already logs.
Conceptually the Riders can have different conditions driving the animations. Too high G's; train comes back with group of droopy faced riders.
Unsafe G's and the train returns with pale riders with an injury condition. When you shape that B&M airtime hill and all the riders are weightless.
It was strictly an animation thing...not a technical thing.
Let's not act like a great portion of what sells NL2 is it's graphic fidelity.
Pretty Coasters are a thing. Accurate representation of coaster operation is a desirable feature.
Why not finish the picture with riders instead of empty trains.
One was for building and the other was for aesthetics and just something to aim for.
As I said...for me No Limits get's boring in a very specific way.
No Limits is a coaster simulator so wishing there were riders is not outrageous.
I mean it's not a simulation of a simulation; with empty trains.
I don't think Simulating a Coaster in its full effect is outrageous.
Coasters have riders. Attendants. Operators.
It is a small team. I get that...however I remember them saying they wanted to make the best coaster simulator. I don't see why riders, which every marketing presentation has can't be...I guess...native to the simulator. Again not that outrageous.
equirect - you would immediately notice if the wrong type is used since it would look aweful in blender's preview already.
^^^ I agree. I wouldn't mind RMC / new wooden support generator but outside of that I am extremely satisfied with NL2.
Nope.
Hint #1: There's a special part attached on the side of the car.
Adventure Express?
Let's try this one.

That was quick! Your turn.
It's a Runaway Mine Train at Miner Mike's Adventure Town?
You're really a stickler with the 3-day thing...
Here is the photo:

Well, I did it, both layout are complete. Anyway, I found the solution, thank you for your reply.
U have to make a start with the coaster before u adding the waterslide.
AyTrane, yes correct, u up next. (3 days remaining)
Hi, I'm currently making a log flume in NL2 and the script I've got works when no other coaster is near but when I add one, it doesn't works anymore. If anyone could help me, it'd be great! Thanks in advance.
That^^^ is mostly absurd and probably impossible to implement; if you'd like to observe g-forces on a specific seat to check your ride (important), you can watch the forces in the ride panel by pressing F2 and setting the seats. These calculation are useful for 4-across or long trains.
That is one of the best ideas that I have seen in this forum so far. Humans in the game would make it so much easier to simulate the g-forces on riders and the track.