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No Limits 2, Youtube Video Upload
General

NoLimits has a built-in recorder. If you press "o" in the simulator, it will record video in whatever quality you select from the setup menu. If you go with high-quality, the recording will take awhile and the file will be gigantic, so make sure you have time and space on your hard drive.

I believe both the consumer and professional versions can record in 1080p at 60 fps, though the consumer version has a watermark at the top. From there you can either upload directly to YouTube (it might take a long time, depending on the file size) or pop it in an editor.

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No Limits 2, Youtube Video Upload
General

Hello, I'm new to this forum and have need some help. My son, Jake has designed coasters using No limits 2 for PC. He wants to upload his designs to his You Tube channel and needs to know what software or screen recorder he should use to obtain the highest quality and smoothest performance of his creations. We've tested Filmora Screen recorder and the quality is no good. The recording we try to upload are "jerky" and do not have the smooth high quality of the best submissions on you tube. Is someone able to steer me in the right direction as to what we need? Thank you in advance. Paul from Columbus Ohio.

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Raptoralex's defunct coasters
NoLimits Coaster

The Puritas Springs Cyclone was a John Miller coaster with a shallow first drop followed by a left turn, three camelbacks, a turnaround and two small hills, hitting about 35 mph at the bottom of the drops. The last hill ended down a ravine, where the train hit around 55 mph.


This is a photo of that final drop. This appears to have been taken after it was closed. You can see the railing is not on parts of the drop. It's there in a photo with a train in it.

Edit: I have been informed that the above photo is actually of a model. It is very well done.


Here's my version.

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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

MrRC posted on February 2nd, 2019

I might help here:

public void onTrainEntering(TrackTrigger trigger, Train train)
{
    StreamedSound music = train.getOnboardStreamedSound();
    
    if (music != null) {
        if (trigger == startMusicTrig) {
            music.stop();
            music.play();
        } else if (trigger == stopMusicTrig) {
            music.stop(); ****** USE THIS LINE *******
        }
    }
}

Unfortunately doesn't work. Now I've been so stupid to not save the original line as a screenshot, so can you maybe post the original line so I can alter it back again? (Not trying to be a pain in the ass btw)

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

As a follow up try to avoid banking the track during a turn, jet coasters are usually designed so the track is very simple to manufacture. Banking and turning at the same time is complex to create compared to banking first then turning. that's why most jet coasters bank to the maximum turn angle before the turn starts, then holds that banking for the whole turn.

Think about it as if you have to make the track yourself with limited expertise and equipment, what would be the easiest way to do it.

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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

I might help here:

public void onTrainEntering(TrackTrigger trigger, Train train)
{
    StreamedSound music = train.getOnboardStreamedSound();
    
    if (music != null) {
        if (trigger == startMusicTrig) {
            music.stop();
            music.play();
        } else if (trigger == stopMusicTrig) {
            music.stop(); ****** USE THIS LINE *******
        }
    }
}
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Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Scripting

Hey Daniel, quick question. I recently sent this question to NL2 on messenger, but they referred me to you, claiming that you would know the answer to this:

''Quick qestion. I am working on a track including onboard music which had been added in the latest update. However, when I set up a trigger to end the music, and designate that trigger to the ''End Trigger'' option within the options for the Onboard Music, it doesn't work. I set the trigger that's supposed to end the music right after the final brake run, where I still have a small bit of normal track before the station, but whenever the train passes this point, the music just continues. Do any of you maybe know what I did wrong or how to fix this''

Thnx. in advance!

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Revenge of the Mummy: The Ride (UOR) Recreation (WIP)
NoLimits Coaster

Hey MrRC,
I am recreating the UOR (Universal Orlando Resort) version of Revenge of the Mummy: The Ride, not the USH (Universal Studios Hollywood) version. The video you referenced above is of the USH variant and features a completely different layout, pacing structure, theme, and story/call to action compared to the UOR version. I have been unable to find any lights-on POVs of the UOR variant. Regarding the exposed transports, I have them visible still to use as a refrence for when I add in the SLIMs (the hunks of metal in the middle of the track) to the track. Their spacing is almost exact relative to the real ride. The breaks are in the correct position (or at least within margin of error). I have not collaborated or got assistance from anyone with the custom block scripting at any point. I believe you might be getting me confused for the user FunManLp who I believe is also doing separate recreation of the ride. I have no involvement with that recreation.

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