I have a great understanding of NL2, work efficiently and do 3D Environmental Art as a professional career. Portfolio here --> https://www.artstation.com/chris0matic
Feel free to shoot a message if interested, as always :P
I have a great understanding of NL2, work efficiently and do 3D Environmental Art as a professional career. Portfolio here --> https://www.artstation.com/chris0matic
Feel free to shoot a message if interested, as always :P
I'm interested. Check your PMs.
Can AyTrane upload his zip coaster? I can use it in my seaside pier park.
Nice! Where did you get the layout after the helix? I haven't been able to find any photos or info on what it did. The only photos I've found show the drop, helix and jazz track.
Alright good people,
I recently posted this on steam discussions, but no luck!
I am looking for someone very experienced to be able to recreate 3 of the main Disney or Sea World coasters (exact ones to be agreed) for me, or as near as we can get.
This is a paid job.
I will need good performance, clean graphics and some unique features so it is recognisable if the rider has been there in real life.
I am outputting to Vive VR and simtools for my motion platform, I also have haptics going on currently linked to sound out. I am working on variable wind. I do not need perfect simulation, this is for entertainment purposes but I don't need bugs!
Please contact me if you feel this is for you, I would like to see some of your previous builds before moving forward. Thanks in advance.
3 days are past, new guess :

Tried to make a "modern" version of The Zip a few years ago. The original was pretty cool.

^^ loving that Maurer, great trackwork and the reverse freefall element was fantastic!
What the hell am I doing with my life?


Thanks for joining me. Here is an NL2PKG that you can extract to get the source GIMP file, though be warned it's over 90MB large. Layered image files get huge quick!




Working on a queue line with madhouse for Monster, an Infinity II
Skyloop XT700 Onride C:
My rough portable Top Fun+Fabbri inspired invert. 
As mentioned above, I'm going livestream Sunday at ~20:30 UTC, covering my workflow for creating textures from scratch.
I'll be using Blender, GIMP and Crazybump, but the same principles can be used in similar software (e.g. Maya, Photoshop, Substance B2M)

Custom Maurer Söhne Skyloop XT700 Offride
Onride tomorrow C:
Why don't you just host a contest yourself if you want one? I'd guess that you're a good judge for those kinds of things ^^
Anyways, I'd like to congratulate all the winners of this great contest. It was a lot of fun to participate and I'm still incredibly surprised that I've actually ranked 3dr place, I never expected anything somewhat close to that.
Also, many thanks to kg for what he wrote last page, totally missed to anwer. It's really motivating to hear something like that and btw, your entry looked really cool as well.
I have no plans yet for a new contest, maybe in the future. ;)
Will there be another contest soon from Ward? How about a no friction and no air resistance contest? Make the longest coaster using only a 50 foot lifthill? You will need the pro version. Or how about making 100% custom track using no 3ds or scripts. Just custom supports only.