How is TerraNaughts coming along if you don't mind me asking?
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You just animate the door opening, the script handles the rest and reverses it when they close. (i used a modified version of the
codemasters gate script)
So I can keyframe animate the doors no problem, but how would I go about that? Would I just animate the door opening, or have the animation open, wait, and then close the doors again?
Exactly this^ It doesn't matter how you do the actual animation (keyframe or specify motion in the script). You can use the getHarnessState() method of the "Train" class to tie the animation directly to the train's harnesses. The method simply outputs a value between 0 (fully closed) and 1 (fully open). It should be relatively easy to integrate into the existing script that attaches the monorail to the train.
For the monorail doors i made a separate key framed object for the doors and attached it to the train, then used a script to link the animation to coaster harnesses
I am blown away with the amount of time and effort you are putting into this. You really should be proud of your work! :)
Despite all my rage I'm still just a rider in line.
Then someone will say 262 can never be Roundup.
Despite all my rage I'm still just a rider in line.
You create it, you share it, we feature it!
-Ride_Op
Holy moly. Looks absolutely incredible
Talocan and Volcano lookin good
It will be included, yes. The park will go through an entire day/night cycle, with the lights turning on after dark. It's only simple lighting, so don't expect anything too crazy but it seems to hold up pretty well so far.



Phoenix.
So some updates to the other parts of the park.
Transportation options around the park have been updated, both with newly worked models and better textures. I have yet to figure out a way to get the monorail doors to open and close in the same way that a harness would on a coaster. Does anybody know how I could do this?


The Tumble Trees, the trio of Family freefalls in Mystic Hollow have been updated, with moving restraints and full rideability.

Moon Dance, the Zierer Kontiki has been moved into the expanded rear hall of Mystic Hollow, allowing for a new rear entrance to the indoor section. It has also been fully animated and has been added to the list of fully rideable attractions in Terra.

Another ride added to this list is the Navigator, the parks Vekoma Madhouse.

I have completely rebuilt Gravitate, the S&S Screamin Swing, from the ground up using blueprints to make an as accurate as possible version of the ride, based on the newer model. This is fully rideable on both swings in multiple seats.

And finally, something I'm particularly proud of, and something that has been requested a number of times;


Fully rideable.
Nice custom supports
Soko u wot m8
pifpoefpaf123 is correct.
Xpress platform 13 - Walibi Holland
Boomerang

@Slalom , yes correct
Schlange von Midgard - Hansa Park?
@ NoLimiters , nope (but u in the right country)
Van Helsing