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NL2 Editor Expert required!
General

Thanks for the initial messages, all responded to.

My requirements have changed, just to update.

  1. I am looking for 3 bespoke rides increasing in thrill factor for our events.
  2. Must be graphically as good as possible for use with vive.
  3. Must have outstanding performance as I will run at 150-200% resolution scaling.
  4. Whilst simple, we will want decent music, scenery and lighting.
  5. Must run great with simtools for telemetry output to motion platform.

The idea is everyone does the first experience and wants the second and third to complete the 'experience'

cheers

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The Official 3D Modeling Thread (Ask, Showcase, etc.)
Imagineers

There's are no special tasks in your modelling tool (Sketchup) involved,

In a nutshell, you have to add entity colors to your NL2SCO object and then use the programmable NL2MAT shader core to define how the entity color(s) are used on your object.

The best way is to study how it's made on an existing demo object. The Area Sound object is accessible through your normal file system in NL2's installation folder and it uses recoloring.

It's also good advise to read the part about the NL2MAT but especially the part about the programmable shader core in parallel while investigating how it's done on this object.

You can also download more recolorable objects which you can find from the resource thread for example to study how it's done on these.

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