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Official FVD (Force Vector Design) Thread
NoLimits Coaster

all good

i often have similar problems, specifically when adding on new sections -- sometimes the graphs just disappear, but usually selecting the anchor will "reset" the graphs.

it's also worth nothing that when you select the anchor, the graph appears to "reset to zero", so to speak, so if you're working on later sections you'll have to zoom or drag the graphs to locate the section you want to manipulate

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

in my last response i may have been directionally challenged and meant drag right not left.

if i'm looking at that right, the sections i see are the station, another straight section (feeder?), the lift pull up, and the lift middle (and let me know if i'm completely wrong), so my best guess is that the graph you want to be manipulating (force section after the top of the lift) is off-screen, all the way to the right

notice how the section you're currently working with will not have that bluish/greyish shading?

hope i'm helping

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

the transition editor tab will only appear when you've selected a specific graph to manipulate with the section

also, taking a second look at your screenshot, you might have to either a) use the scroll wheel when hovering over the graphs to zoom out the graph; or b) left-click and drag the graphs to the left until you see the section you want to manipulate

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Official FVD (Force Vector Design) Thread
NoLimits Coaster

piteous posted on February 22nd, 2019

Is the + not appearing when you're hovering over the graphs?

Happens to me frequently enough. Sometimes selecting the anchor and then re-selecting the force or geometric section you want to modify will do the trick.

The + does appear when I hover over the graphs.

Selecting the anchor and then re-selecting the force didn't do the trick either. This is version .79 if that makes any difference.

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Terra, Phase 4
NoLimits Coaster

Wow great fact. Maybe a nice idea to import it like some museum/walktrough inside the park.
There is a big empty place known as 'Cave In'. What did you want to do with that place?

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Terra, Phase 4
NoLimits Coaster

Phase 4 will more than likely be the final phase of the park, as it will pretty much be finished. That doesn't mean to say that there isn't room for improvement or expansion, but that will come at the removal of older attractions. I can envisage an expansion of the lightning canyon area of the park eventually, but for now there are no plans beyond phase 4.

Terra actually started about 10 years ago when I designed and build Aeris in NL1. It was always designed as the centrepiece of a park, while rides like Atlas and Corsair were designed as part of a larger park, there was never the same planning that went into it as there was with Aeris. For example, I rooted through an old sketchbook to find these basic sketch designs I did when I was creating Aeris.

You may recognise a lot of what came to be built when I constructed Aeris, but there are also a number of differences. Originally, there was going to be a large oriental themed hotel (much like Ling Bao at Phantasialand) opposite the lake. This eventually turned into the Palace Hotel, which is now located next to the entrance.

Finally, here is a basic first shot of what the layout was originally intended to be. As you can see, a lot changed over the years. Desert became Lightning Canyon, the Monkey Jungle was replaced by Elysium, and moved to become the Wilds. Flooded ruins became the Badlands (the 'flooded' theme was then added to Elysium to become a futuristic Waterfall city). The Dark Forest and Mountain merged to become The Mountains. Pixie Wood moved and became Mystic Hollow, and finally the Oriental city was merged into Sky Kingdom.

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