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12 Hours Of Insanity Contest
Contests

The idea of doing a 12h contest really intrigues me.
If the timing is somewhat alright for us in Europe I might already have a team of 3 people (including me) ready to dive on in.
I really like the idea of a curve-ball, but I don't want to many in such a contest. Maybe move them closer to each other and give us more time for the final design?
Helps us start making final theming earlier.

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12 Hours Of Insanity Contest
Contests

I like the idea of the contest, it seems like something that could also be very streamable. My only qualms with it, though, revolve around the timing. Now I'm all for a 12 hour contest, but 6 hours to create a layout seems like a lot of time. That's already longer than 5 Hours of Power, and considering that there are people who have made coasters (layout, supports, scenery, the works) all in one hour, I imagine that a good chunk of the contest will be just sitting around waiting for the next curveball.
From what I understand, these curveballs are essential to making the contest work as intended, and I think 2 hours between them is waaaay more than enough time to adjust to the curveball. Adding more curveballs at a higher frequency (say, 1 every hour, which would actually be a good way of keeping track of time during the contest) may help in decreasing the amount of possible dead space in between curveballs, but that's just my suggestion.

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The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
NoLimits Coaster

@ Mitch : here is how to make it work :

in NL2, on the scenery tab in the editor, select "choose" and find the folder "LSMKit-by intim305" where you have
located it on your computer. in the folder select the .nl2sco file: "LSMs by intim305.nl2sco" and add it to your park.
some positioning will be required for it to line up with the launch track. Make sure that your coaster has a long, straight
transport section with the transport device hidden on a 2 tube w/o crossties rail type. if your row of LSMs is too long/short,
simply go back to step 1 in sketchup and add/remove a few, then repeat the proccess (instead of clicking choose and adding it again,
simply select it in NL2 and hit "Reload" in the scenery tab to replace them with the new lenght) until your LSMs are approximately the length
of your launch track.

(this text file is included in the zip file)

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