3 days past,
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3 days past,
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The idea of doing a 12h contest really intrigues me.
If the timing is somewhat alright for us in Europe I might already have a team of 3 people (including me) ready to dive on in.
I really like the idea of a curve-ball, but I don't want to many in such a contest. Maybe move them closer to each other and give us more time for the final design?
Helps us start making final theming earlier.
tlansdell posted on March 21st, 2019
and considering that there are people who have made coasters (layout, supports, scenery, the works) all in one hour, I imagine that a good chunk of the contest will be just sitting around waiting for the next curveball.
Sounds like Wolfraging95's experience with this contest.
I like the idea of the contest, it seems like something that could also be very streamable. My only qualms with it, though, revolve around the timing. Now I'm all for a 12 hour contest, but 6 hours to create a layout seems like a lot of time. That's already longer than 5 Hours of Power, and considering that there are people who have made coasters (layout, supports, scenery, the works) all in one hour, I imagine that a good chunk of the contest will be just sitting around waiting for the next curveball.
From what I understand, these curveballs are essential to making the contest work as intended, and I think 2 hours between them is waaaay more than enough time to adjust to the curveball. Adding more curveballs at a higher frequency (say, 1 every hour, which would actually be a good way of keeping track of time during the contest) may help in decreasing the amount of possible dead space in between curveballs, but that's just my suggestion.
Wow ! is the Music Xpress ever going to be released ? It looks amazing !
Ride_Op posted on March 20th, 2019
Roundup Hell
That would probably consist of roller coaster flipbook animations and this.
Enjoy Roundup Heaven #267! Don't worry about Roundup Hell because honestly we can't think of a number that rhymes with Hell and so it should never really become a problem... (cough)... Well anyway, enjoy!
You create it, you share it, we feature it!
-Ride_Op
Well, at first I thought it was shit, but it looks actually pretty good
It seems to have better sounds that NL2 currently has. Plus auto generated wooden supports for rmc coasters.
https://store.steampowered.com/app/734330/Ultimate_Coaster_X/ The launch coaster train stops, the fins go down and does the little pull back then launches! No downloading a external script file needed! I am going to try to make a jet coaster in this game!
Correct!
Veil of Dark
This guide is made by examining the train models in NL in different radii flat track curves and trying to find the minimum value where no clipping exists. Like my previous guides, this is by no means a tome of absolute truth, but more like a suggestion. Enjoy!

Nope.
Hint#2 World's first ............. coaster to have ..............
Crazy Mouse @ Kitami Family Land ??

Hint#1

@ Slalom, yes correct, u up next.
Crazy Flying Mouse @ Geming Park ?
@ ninjaslice88 , sorry no.
Hint #2 : Continent Asia.
Mite mouse at coney island?
@ Mitch : here is how to make it work :
in NL2, on the scenery tab in the editor, select "choose" and find the folder "LSMKit-by intim305" where you have
located it on your computer. in the folder select the .nl2sco file: "LSMs by intim305.nl2sco" and add it to your park.
some positioning will be required for it to line up with the launch track. Make sure that your coaster has a long, straight
transport section with the transport device hidden on a 2 tube w/o crossties rail type. if your row of LSMs is too long/short,
simply go back to step 1 in sketchup and add/remove a few, then repeat the proccess (instead of clicking choose and adding it again,
simply select it in NL2 and hit "Reload" in the scenery tab to replace them with the new lenght) until your LSMs are approximately the length
of your launch track.
(this text file is included in the zip file)